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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:22
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I'll be adding the Incas, Hebrews and Australians AGAIN!!! (as I have already done so with my game as it is now).
I'll change the leader of the Arabs to Saladin, and the leader of the Vikings to Canute.
I'll be changing the Turks to Militaristic/Expansionist, the Spanish to Militaristic/Religious or Expansionist/Religous and the Vikings to Militaristic/Commercial.
I'll be adding the Turtle Boat to make into the Korean UU. I'll be adding the Mameluke and making it the Arab UU, and I'll be adding the Janissary to make into the Turks UU.
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JtheJackal
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Wow people really have thier own opinons what should be in the game. To me adding something or leaveing it alone would make any difference.
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Amadan
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quote: Originally posted by Oerdin
Since we have to delete one civ to add another I will delete the Arabs and add in the Incas with a starting location in Peru. This will help improve the balance of power in the Americas and omcrease the diversity of civs in PtW. |
Won't have to. The game can support 31 civs + barbarians.
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des-esseintes
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I will change
Vikings: Militaristic/Commercial
Turks: Expansionist/Religious
Spanish: Expansionist/Religious
Carthage: Commercial/Scientific
Arabs: Religious/Commercial
Celts: Militaristic/Religious
Mongols: Militaristic/Expansionist
Koreans: Scientific/Religious
Med Inf to 5/2/1 50 shields
Guerilla to something like 8/4/1 80 shields (unrealistic i know, but...)
Viking Raider to be Med Inf 5/3/1, Amphibious
Gallic Swordsman to be Med Inf 5/2/2
Mongol Keshik to be Knight 4/3/2 60 shields, No Iron
Korean Hwachta to be cannon 0(10)/0/1, Lethal Bombard, No Iron
Spanish UU to be Tercio, Pikeman 1/3/2
Turkish UU to be Janissary, Rifleman 4/6/2
Arab UU to be Mameluke, Knight 5/3/2 No Horses
Carthaginian UU to be Numidian Cavalry, 2/2/2 Horseman.
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Lord Merciless
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I will make the following changes:
Turks: Militaristic/Expansionistic
Vikings: Militaristic/Commercial
Spanish: Expansionistic/Religious
Turkish UU to Janissary, 2/4/1, cheaper Musketman
Spanish UU to Tercio, 2/3/1, replaces Pikeman
Arab UU to Mameluke, 5/3/2, replaces Knight
I will most likely leave the rest unchanged.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:22
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I'll start by saying that this is the MAJOR area in which Civ3 kicks butt over civ2, and that is in it's ability to be modded to the extreme!! (Except for RR and other terrain improvements-which I hope they'll change-SOON!!)
As for me, though, I'd remove the Turks and the Americans before I remove the Arabs! I like to change all my Civ's to ones that existed around 3000-4000 B.C, such as the Assyrians, the Hebrews and the like (Though that mostly applies to Real World Maps).
One thing I haven't tried in any major way, though, is to add new techs-I was once told that 11 new techs was "all she wrote", so to speak. Does anyone know if this situation has changed (or if it was even ever true!)
Yours,
The_Aussie_Lurker.
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Kal-el
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I have word from Mike B. that we will be able to play with 31 civs at one time. Here is the email I received from him.
"The default number of civs in the single-player game will not be changed in
PTW. Thus, you can have 4, 6, 8, 12, or 16 civs (including the human
player), depending on world size. Using the editor, you can increase the
number of civs allowed on any world size to 31 (including the human player).
For multiplayer, we are still working on determining the max. civs allowed
but it will be no more than 8. Note that the barbarians are not taken into
account in any of the above statements; if you consider the barbarians a
civ, then add 1 to each of the previous numbers.
--
Mike Breitkreutz
Programmer
FIRAXIS Games
----- Original Message -----
From: "Richard Jensen"
To:
Sent: Monday, August 19, 2002 1:56 PM
Subject: How many civs at one time?
> Mike,
>
> Hi, an avid civer here, just wondering if you could clear something up for
> me. In PTW, how many civs can be played at the same time. I thought you,
or
> somebody at Firaxis, had said that we would be able to play against 31
other
> civs, though you questioned how fun that would be, but most comments on
the
> board seem to be under the impression that 31 civs can be played at once,
> the player civ being one of thirty-one. So is it 31+the player=32 or 31
> total? Thanks for any info on that.
>
> **** Jensen"
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