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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > An idea that would be nice in PTW!
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althena1 is offline althena1
Settler

Dec 2001
time: 05:22
  Old Post 08-09-2002 22:30 Visit althena1's homepage!
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#1 Report this post to a moderator
Disabling tech/ressource trading and more... Support Apolyton, buy Alpha Centauri

I hate the idea that the computer *probably* gets tons of techs by trading.

Could we have an option to disable technology trade?

Another nice option to have would be to disable strategy ressource trade.

To build an unit that require a certain ressource that you do not have, it would simply require an additional (expensive) price to build it.

This way there would be more benefits to war over ressources, since you can't just get them all by trading.

Oh and the AI's war strategy of sending all troops in one direction NEEDS to be fixed. The AI kept sending troops through my huge territory to capture this size 1 city and always signed peace halfway there, only to declare war and try to capture it again.

This was stupid because if that city wasn't there, they would have built an army of transports and battleships to attack the actual chinese continent instead...

Last edited by althena1 on 09-09-2002 at 01:09

althena1 is offline althena1
Settler

Dec 2001
time: 05:22
  Old Post 09-09-2002 00:00 Visit althena1's homepage!
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#2 Report this post to a moderator
Remove this text

Here is something else I would like to see:

The ability to "irrigate all" instead of "Improve all".

I like irrigating everything that is irrigatable... So why not make an option for it.

brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:22
  Old Post 09-09-2002 02:23
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Tired of ads?

one thing ive thought about is having chains of irrigation projects, where only one square has access to fresh water but you can line up many workers at once so by the time the first square is ready in irrigation so is a few more in a line from that one ; a whole line being ready at once

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:22
  Old Post 09-09-2002 03:01
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#4 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by althena1
Here is something else I would like to see:

The ability to "irrigate all" instead of "Improve all".

I like irrigating everything that is irrigatable... So why not make an option for it.


We´ve got a City-Governor to manage our Cities.

What about a Worker-Manager to manage all Workers.

We should be able tell him, what improvements we like to be build or still better, what Improvements we like to be build on a certain Type of Terrain (for example: Plains: Irrigations, Railroads; Hills: Mine, Railroads; Grasslands: Mine. Roads......)

Maybe we would have every Type of Terrain listet with Checkboxes for every Improvement to build.

Or we could have just Pulldown-Menus:

Build on Plains ...(Checkbox1)... and ...(Checkbox2)...

Where Checkbox 1 contains: Irrigation, Mines, Forest, nothing

and Checkbox 2: Roads, Railroads, Nothing

Blue Moose is offline Blue Moose
Warlord
Columbus, Ohio USA
May 1999
time: 00:22
  Old Post 09-09-2002 05:27
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#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

with a worker manager, you should be able give it instructions along the lines of.....

all size X cities/all cities size >X/all cities size
That way you can have workers automatically get all your cities up to size 20 as fast as possible, and then change the terrain to maximize production.

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:22
  Old Post 09-09-2002 21:59
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#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You can turn AI to AI trading down reall low but I don't thin that stops it, the ability to stop two AIs from trading would be nice.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:22
  Old Post 10-09-2002 01:59
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#7 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Could we have an option to disable technology trade?


that would make games on higher levels extremely diffficult, but yep why not make it an option

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:22
  Old Post 10-09-2002 03:04
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#8 Report this post to a moderator
Re: Disabling tech/ressource trading and more... Got spare money?

quote:
Originally posted by althena1
To build an unit that require a certain ressource that you do not have, it would simply require an additional (expensive) price to build it.


I wouldn't want to disable tech and resourse trading but I like your idea that you can build units without the resource - they just maybe cost 4 times the normal price. Since it is true that with enough money you can smuggle in almost any materials. I'm sure you could bribe a couple oppressed workers at your enemy's iron mine to send some ore your way.

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