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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Unit trading in PTW?
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Dida is offline Dida
Prince

Jan 2000
time: 05:22
  Old Post 08-09-2002 23:51 Visit Dida's homepage!
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#1 Report this post to a moderator
Unit trading in PTW? Increase Your PM Length

I'm so disappointed to know that this feature is not in PTW. I guess Faraxis cannot write the AI to handle this. But they can at least do it for multiplay. We humans can handle this right? And this feature is very simple to implement.

Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:22
  Old Post 09-09-2002 00:13 Visit Comrade Tassadar's homepage!
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Re: Unit trading in PTW? Support Apolyton or Terrorists Win

quote:
Originally posted by Dida
I'm so disappointed to know that this feature is not in PTW. I guess Faraxis cannot write the AI to handle this. But they can at least do it for multiplay. We humans can handle this right? And this feature is very simple to implement.


Haven't they already said no?

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:22
  Old Post 09-09-2002 00:50
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Yes this would be cool in multiplayer games!

Gen. Maximus is offline Gen. Maximus
Chieftain
Tiger Rulz!!!
Aug 2002
time: 13:22
  Old Post 10-09-2002 10:29
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perhaps it didn't make sense for infantry to swap nationalities...

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:22
  Old Post 10-09-2002 11:13
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Actually, General Maximus, I think you have to think of unit trades in a sort of abstract fasion. That is, technically, you are not giving them YOUR infantry, you are simply giving them a whole heap of guns, ammunition and body armour! The abstract part is that you are losing one of your own infantry. I guess, though, that you can assume that, without all those guns and ammo, you had to "disband" one of your infantry divisions!

Yours,
The_Aussie_Lurker.

XOR is offline XOR
Warlord
Venezuela
Aug 2002
time: 05:22
  Old Post 10-09-2002 18:38
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At least capturable units should be tradeable. I know that if you allowed trading of all units it would be easy to leave an AI's capital defenseless by buying its units

Dida is offline Dida
Prince

Jan 2000
time: 05:22
  Old Post 10-09-2002 20:27 Visit Dida's homepage!
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You know what XOR, you just pointed out a good strategy if unit trading is to be made availible. Excellent.

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:22
  Old Post 10-09-2002 21:08 Visit Palaiologos's homepage!
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Not unit trading as you describe, but as a form of military assistance. That should be in the game.

That means you could only offer units or request them, not trade them with money or something. Plus you would had to be at war together versus someone else.

Unit trading would have to be something like this: A civ payed the other civ a sum every turn to hire his troops for protection. Such as the Saudi Arabs and Kuweit have hired British soldiers.

But no matter how its implemented it would be cool.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:22
  Old Post 10-09-2002 22:55 Visit Inverse Icarus's homepage!
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no, i think you should be able to sell off units.

for example, if i SOLD my friend 10 tanks, he would only have the 10.

if i SOLD him oil, he could build as many as he wanted.

i like the former a bit more, as it gives me a LITTLE more control over the suitation.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:22
  Old Post 11-09-2002 04:07
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Here's a possible idea, you can sell, give or trade units to another civ, but ONLY if you have either an MPP or Alliance with that Civ! That would remove the exploit fashion of Unit trading, and perhaps allow a way for a Civ to honour an MPP agreement WITHOUT having to declare war himself!
Anyway, just a thought.

Yours,
The_Aussie_Lurker.

XOR is offline XOR
Warlord
Venezuela
Aug 2002
time: 05:22
  Old Post 11-09-2002 21:11
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I would like to be able to send my units into MPP terrirtory as to garrison them in their cities, airlift them to their cities, rebase my planes to their cities and similar things for defending and protecting allies. It used to be possible in Alpha Centauri, for example (except the airlifting). In Civ2 one could even get units repaired in ally territory. Not just secretly donating weapons.

Dida is offline Dida
Prince

Jan 2000
time: 05:22
  Old Post 11-09-2002 21:33 Visit Dida's homepage!
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Lose 30 kilos (of popups)

Civ3 is supposed to be a step forward from AC and Civ2 on everything. But Faraxis has this "if it takes too much efford to accomplish, then don't do it" philoshophy.

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:22
  Old Post 12-09-2002 15:59
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quote:
Originally posted by The_Aussie_Lurker
Actually, General Maximus, I think you have to think of unit trades in a sort of abstract fasion. That is, technically, you are not giving them YOUR infantry, you are simply giving them a whole heap of guns, ammunition and body armour!
Yours,
The_Aussie_Lurker.

Yes this would be a kind of recreating the Lend-Lease pact from the Allies in WWII for example. A very good idea and I'm sure we humans could handle it properly

Ekanata is offline Ekanata
Settler

Dec 2001
time: 12:22
Lightbulb  Old Post 12-09-2002 16:59
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#14 Report this post to a moderator
Tired of ads?

quote:
Originally posted by The_Aussie_Lurker
Here's a possible idea, you can sell, give or trade units to another civ, but ONLY if you have either an MPP or Alliance with that Civ! That would remove the exploit fashion of Unit trading, and perhaps allow a way for a Civ to honour an MPP agreement WITHOUT having to declare war himself!
Anyway, just a thought.

Yours,
The_Aussie_Lurker.


Or, if both trader involved in war, those unit will be teleported to the nearest city (or capitol) of the original owner. It won't be difficult to implement the code, since currently we can have other civ's worker. May be just a flag to indicate whether the unit class should be returned or not if war errupt.

The idea was, the buyer/renter will have the unit's fire power for its war against other civ by paying only the maintenance cost (or may be not) without have to build it, while the seller will have reserve unit without having to pay its upkeep (ok, for this scenario, maybe more code will be needed)

Last edited by Ekanata on 12-09-2002 at 17:11

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 16-09-2002 20:38 Visit panag's homepage!
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Increase Your PM Length

hi ,

logical thinking , why would they not include it , .......

anyway , lets ask on the chat on friday , .....;

have a nice day

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 21-09-2002 14:33 Visit Trip's homepage!
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Got spare money?

quote:
Originally posted by Dida
Civ3 is supposed to be a step forward from AC and Civ2 on everything. But Faraxis has this "if it takes too much efford to accomplish, then don't do it" philoshophy.

It's Infogrames' fault for pressing Firaxis for a release date. Don't blame the development team for having a schedule.

rob.derosa is offline rob.derosa
Chieftain
United Kingdom
Jul 2002
time: 05:22
  Old Post 21-09-2002 15:15 Visit rob.derosa's homepage!
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quote:
Originally posted by UberKruX
no, i think you should be able to sell off units.

for example, if i SOLD my friend 10 tanks, he would only have the 10.

if i SOLD him oil, he could build as many as he wanted.

i like the former a bit more, as it gives me a LITTLE more control over the suitation.


aybe they could use like limited trading on certain resources, like 'Oil for 10 Tanks' or something, so you limit their usage, or maybe 'Oil for 1 City'. Mmmm, probably not

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 22-09-2002 01:43 Visit panag's homepage!
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#18 Report this post to a moderator
Got spare money?

hi ,

no unit trading for the moment , but who knows , the option is still open , .....

so lets all be nice and keep asking for it , we might get it then , .....

have a nice day

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:22
  Old Post 26-09-2002 08:35
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#19 Report this post to a moderator
Tired of ads?

i dont see why you have to be in MPP just to trade unit if that feature would be implemented....

If ur selling ur unit, ur not just giving armor weapon and ammunition as someone stated... then the player will still have to "build" the unit since part of building process is training... now doesnt that make the game more complicated? unless its acting as mercenary... selling ur unit as mercenary would be cool

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