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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:22
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Here are my orders I'll do easiest first and others later.
General orders
I. Offensive units east of Loveshack attack targets of opportunity
II I'm assuming that the archer stack will move onto the jungle near geoforce for attack. The two upgrade pike will move to point s of Geofront. Another pikeman will take this position after they move into geofront then move warriors s to its position and next turn move them to uber for upgrade. The upgrade prioity is this, the 3 pike, 1 more pike, 4 warriors to sword. After this perhaps an upgrade of remaining spears in the east is possible but do sword first.
III tactics for defense of uber. The sp move onto the mountain, this denies them the mountain at first and allows for counterattack. The sp returns to geofront immediately. So we have 2 spear in geofront+2warriors( if by a miracale the sw lives we have that too. If we survive and I'm sure we will, the turn after the battle the pike move into geofront, along with any swords with it and horse if the are lightly damaged. If units are heavily damage move them to uber. With luck that turn after the attack will also allow another pike in uber to go to the location s of geofront. Then the warriors can slip out to get upgraded. If an archer is still next to uber, then wait till spear is upgraded. My general plan is to gather an offensive force to strike out from geofront, this force will be 2horse and 1sw(i assume the other will be destroyed). Not a real strike force but a force that can destroy attackers and then help in attacking tyre. Once force that threatens geofront is broken up, hunt the enemy, but stay in groups and cities as much as possible.
IV Do not attack on archers on mountain,yes we have an advantage but lets let them come down.
V Any new units(NOT WC, they are for police right now) goto point s. of geofront for main invasion
30BC
1.Sp in Geofront w to mountain
2.Sp in Napolitan goto Geofront
3.Upgrade spears in uber to pikeman
4.(1) Warrior in Gaia s(other warrior stay and upgrade him AFTER pikemen upgrade) The use him to handle warrior, if warrior not a danger send him to uber
5.Upgrade Spear in Termina
6.Sp in Poly goto Termina
7.Sp in Tass n,n,ne(To BHQ)
8.Sp in BHQ to Loveshack
9.Sp in Loveshack e,e
10BC
1.SP on mountain to geofront
2.warrior ne of geofront to geofront
3.SA in timeline ne,e,e(yes I know this last is off road but in crossing a river it is worth it)
4.SA2 in Termina e,e,n
5.Horse NE of Loveshack, sw into loveshack then e,e
6.Warriro near Gaia s,se,e,
7.Pike in termina onto Galley
8.(2) Pike in Uber n,n,ne
9.Sp e,e of Loveshack to uber, upgrade(i believe he can,if not leaves 1 pike in uber)
10. Sw e,e of Loveshack ne,ne,ne
11. If sword s of geofront alive move into geofront
12. If horse in Uber full power attack stack(end turn with pikeman)
13.WC from poly to BHQ
14.Sp in loveshack e,e
15.Sp in BHQ to Loveshack
16.Galley nw,nw,w
17.Sw 2ne of Prt rouge w,s,s,
10AD
1.SA se
2.SA2 ne,n,n
3.Warrior near Loveshack e,e,e
4.Other horse attacks stack if a pikeman can cover it, if not move into geofront.
5.(2) Pikeman s of geofront move into geofront, if no pikeman to replace him then move sword in to geofront, (if free targer over jungle attack, if he'll remain safe)
6.If pikeman s of geofront, move warriors in geofront underpikeman and then to uber for upgrade.
7.Sp e of loveshack to uber(fortify(if in danger upgrade)
pikeman in uber to position S. of geofront(REMAIN there) If uber gets in danger go to uber, if not hold this position, this position ensures safe movement of troops.
IF you feel east still not sufficiently defended, by all means move spear from loveshack
8.Galley w(load sword on) (unload pike for marselles) then e e
30AD
1.SA se,e,e(end up in loveshack)
2.SA ne,ne,n
3.warrior to uber for upgrade
4.Galley se,se,e
5.Wake sword put on goto for 2e of loveshack
6.Pikeman s of Pt rouge n,w,w
7.Spear in Pt rouge goto HII w,w
50AD
1.SA e,e
2.SA2 e,e,e(joins with SA, from this point on)
3.warrior in HII goto Port rouge
4.Pikeman near HII w,n,n
5.Galley on goto point s of Apolyton so it can help on the settlement of uber isle
70AD
1.SA to uber
2.Pikeman ne HII w,n,ne
Aggie
Last edited by Aggie on 10-09-2002 at 09:16
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:22
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If anyone has any comments before the Turnthread is played, let me know... there may not be time anymore, but if you PM me with a valid point and there is I'll do my best to get a change.
Specific Orders
A. Buy the Iroquois World Map for 8 Gold or lowest possible cash price. (Will provide us with more information about the Greek/Iroquois island)
B. Should the President deem that we have sufficient funds, create an embassy with any Civilization who we do not yet have one with.
General Orders
Treaties
A. Do not accept a peace treaty from Persia, but report to the public and Foreign Ministry as to the best deal we can get.
B. Do not sign any ROPs
Trades
C. Do not trade World or Territory Maps.
D. Do make any tech trade deal where the total cost (in gold) comes to over 350 gold (including gold per turn).
Demands (Give in only if demand is semi-reasonable)
E. Give in: Rome, Greece.
F. Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
* NOTE: Demands from charity civs can be accepted if they are small enough.
Charities (civs we don't mind giving good deals to in tech or trade)
G. Iroquois
For minor events not addressed in these orders, the President should use his own best judgement as to what he thinks the Foreign Ministry would order. For major events, the turnthread should be stopped early. This policy also applies should any of these orders become illogical due to events in the game.
-- adaMada
Last edited by adaMada on 10-09-2002 at 09:25
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WhiteBandit
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Southern California
Jul 2002 time: 21:22
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Alright here we go. If anyone has any problems or questions, please let me know!
code:
Orders for 30 BC
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Current Turn |
Turn 1 |
Turn 2
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Turn 3
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Turn 4
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Turn 5
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| Chartres (French Territory):
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Workers S building road |
Goto square N of Termina
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Clear Jungle |
-- |
-- |
-- |
| Banana HQ:
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Workers on Mt. to N and NE waiting for orders. |
Move workers on Mt. south into BHQ. Workers NE of BHQ, move
SW, S to tile S of BananaHQ |
Workers in BHQ, move S. Other workers already S of BHQ, clear
jungle. |
Remaining workers clear jungle at this spot. |
-- |
If jungle is cleared (which I doubt), move S to the tile NE
of Tassagrad. Clear jungle. |
| Geofront:
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Workers NW clearing jungle. CANCEL THEIR ORDERS, we are going
to move them next term. |
Alright, we are going to get these workers out of the area
and connect to Germany via "Plan Lazy." Move NE to road. |
Move N, NW, N into Napoleton. |
Move N of Napoleton to Mountain. |
Build Road |
-- |
| Chiquita: |
Worker SE, SE building road. |
-- |
Move NW |
Build Road |
-- |
If road is completed by this turn (I doubt it), move W (to
tile SW of Chiquita) and mine this tile. |
| Macross City: |
Workers NW clearing jungle |
-- |
-- |
-- |
-- |
Move NW (tile N of Macross City). If more turns are played,
clear jungle at this spot. |
| Timeline: |
Workers SE clearing jungle. |
-- |
-- |
Build Road |
-- |
If road is completed, move W (tile SW of Timeline) and clear
junngle. |
| Gaia:
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Worker N clearing jungle.
Worker stack SW clearing jungle. |
--
Move SW |
--
Clear Jungle |
Build Road
-- |
--
-- |
If road is completed, SE and clear jungle.
-- |
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GodKing
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Detroit
Feb 2002 time: 00:22
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If we gain another city, next name is “Willsbury”.
Cherbourg – if a good deal presents itself (ie a tech) trade this city away.
Turn 0 (30 bc)
A1) Adjust workers in Termina such that it is working all mined tiles. To do this must adjust workers in BHQ, then Tassagrad, then Apolyton, then Termina. The other 3 cities should have no production differences, just different tiles being worked.
A2) BHQ - Turn entertainer into taxman
A3) HII – worked mined tile to SE instead of wine (extra shield). Change to library or courthouse.
A4) Macross – If possible at some point to purchase temple, start spear
A5) Loveshack – start on settler
A6) Geo – Change if necessary for defense. If can purchase, then war effort (pres. Choice)
A7) Uber – If purchased (desperate straights?) then sword or pike?
Turn 1
A1) Apolyton – Library
A2) Tass – Turn 1 worker into tax? (grows next turn).
A3) BHQ – Wine should be connected, check if taxman is needed.
A4) Rouge – Grows, check for optimal worker placement
A5) Gaia – horsie
Turn 2
A1) Tass – Grows, check optimal worker placement
A2) Rouge – Settler
Turn 3
A1) Termina - Turn 1 worker into tax? (grows next turn).
A2) BHQ – Worker
A3) Chiquita – Courthouse
A4) Dell Montie - Grows, check for optimal worker placement
A5) Timeline - Grows, check for optimal worker placement
A6) Nap – Grows, work gold mountain.
A7) AGC – PURCHASE GRAINERY if funds allow (this will speed up colonization of Uber Isle significantly.
Turn 4
A1) Apolyton - Turn 1 worker into tax? (grows next turn).
A2) Termina – Grows, check for optimal worker placement. Pike
A3) Tass – Pike or War Chariot
A4) Gaia - Grows, check for optimal worker placement
A5) AGC - Grows, check for optimal worker placement, Worker.
Turn 5
A1) Apolyton - Grows, check for optimal worker placement
A2) Jerusalem - Grows, check for optimal worker placement
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:22
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adaMada - the format for the last chat was fantastic - easy to find and report orders, and also to put them in a report afterwards. The letters help where there are specific orders per turn, as in for the SMC's, PW Minister and City Planner's orders. For FAM and Science, where there are rarely specific orders rather than general DO's and DO NOT's, they are less important. Ideally all of the above would be collated into one set of turn-by-turn orders, with (for instance) A for City Planner, B for SMC etc... Not essential this time, but very very very helpful, and it is likely there will be less confusion with such a format. (Hint, hint )
GodKing - I'm not sure what you want me to do. What's the problem with changing BHQ from WC to Horseman? From your post I guess it will take longer to build, thus making the worker there (to be built afterwards?) take longer, but what's the problem with that? I will look at your orders again, but I'm not quite following.
FYI, Aggie has requested I do this as an informal chat. This doesn't mean everyone should rush in and expect me to help them all out with playing the game, though I will attempt to post my movements. The idea is to give him a better idea of necessary troop movements. I would appreciate it if, for those who turn up, non-necessary discussions could be kept to an absolute minimum, lest we end up doing only one or two turns. I MUST leave by 0000 GMT, so there will be only as much as can be done in the time from around 2000 GMT until then.
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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