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H0bbes
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of Paradise
Feb 2001 time: 15:22
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Forced Victory Conditions Game #2
New SMACX PBEM: Forced Victory Conditions
Modified from Googlie's original idea.
3 player forced victory smacx game, where each player has 2 factions under control.
UofP and Cyborgs = transcendence
Gaians and Cult = green conquest (use mainly worms and fungus)
combo of believers, spartans, hive or pirates = military conquest
morgan and pks = econ for morgan or supreme leader for lal
Map settings:
Large Random map
Erosion, Native Life, Clouds and oceans = average
Game settings:
Forced Victory conditions as mentioned above, no co-op victory between human players
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: Off (allows players to save in middle of turn and return to game if something comes up)
Rules:
Communications - None until in-game contact, obtain commlink, or build EG (Contact between your own 2 factions is fine.)
SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
Stockpiling Energy in your build queues is OK.
Crawlers Upgrade anytime - OK
Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
You cannot bribe the AI on council votes nor to demand withdrawal of units.
Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
You cannot trade bases with the AI. It is okay to gift a base to the AI.
Game #2 is:
Shadowlord= UofP/Cyborgs dmshadowlord3@yahoo.com
SMH= Gaians/Cult callistosdarkside@rogers.com
Flameflash= Pirates/Spartans flameflash@mac.com
Any problems contact me: jcrocombe@aardvark.net.au
Last edited by H0bbes on 09-09-2002 at 09:45
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shadowlord3
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I played both turns however the University did not get their bonus tech to start. I would like to have Centauri Ecology as my bonus tech and will send Hobbes an e-mail.
SL3
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shadowlord3
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I have not received this turn. Flame stated in fvc3 that he had all 3 turns and would play after work. I see that fvc3 has been played and sent, I just played and sent fvc1 so where is fvc2.
Flame if you could post when you send me the turns that would help me out. I will get an e-mail from apolyton that you have posted and than can check my yahoo mail for the turn.
Thanks, SL3
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smhfan86
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03 to flame again
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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