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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:22
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I've always been a fan of world maps with originial starting locations, so for my first game here at uni i've decided to give a go at marla's world map (i now have a 1.8 ghz, 256 mb ram on a lappie, i figure i may be able to stand the wait now).
so anyway, i played a game will all the civs MINUS all the european ones. I played as france, and basically had europe to myself.
I wanted to have an interesting late game (i only got to the nuclear age about 3 times, i lose interest when i know i'm going to win), so I refrained from major wars myself, and let other people fight and grow. I was conducting a puppetmaster warfare scheme. China slapped japan around and got huge.
So, i recently got tanks, destroyers, battleships, and carriers (ahead of everyone else), so i've been amassing my forces.
i have two main "Carrier Fleets" (carriers / battleships / destroyers), and some scouting destroyer packs. I'm building the bombers / fighters now (most carriers are empty).
anyway, i figured i may as well make the game MORE interesting, so i declare war on england, which via mpp declares war on russia, which via mpp makes egypt declare war on them, via mpp makes china declare war on russia. god i love mpp some times.
anyway, in about 5 turns, russia is booted of Eurasia, with a few small cities on ice ridden hell holes. I'm going to make peace for most of those tundra cities just so i dont have to take them later.
plus, greenland may help any invasion of the americas.
anyway, i'm approaching the modern era and i've been disappointed with my war with russia. i can pop out a tank in most cities in 2 turns, and it just got repetitive (the way it always ends up). After i cleaned up russia, i noticed large numbers of chinese cavalry wandering about.
I want to wait a bit longer (at least until tac nukes) and then start a huge world war. I'd like you to help me draw the sides 
see the attached pic. all the starting locations are correct, so you can assume whos who.
the entire world is at peace (except people fighting russia and england, but they're dead. dont worry about them).
note: the aztecs and zulu are "backwater" civs. they're about 3-4 techs behind the world, with no money and little infastructure.
i'll attach demographics in a second.
Attachment: europa.gif
This has been downloaded 275 time(s).
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Lord Merciless
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I admire your threshhold for pain.
I could never get myself to play on that dreaded Marla Singer map.
As for your game, my advice is to hit the civ that can threaten you the most, whether militarilly, technologically, or culturally.
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Wormwood
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Terminal Island
Jul 2002 time: 21:22
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quote: Originally posted by Jaybe
Once you start your world war, how you handle war weariness may be your biggest challenge. |
I have a similar situation now. I own all of N and S america, as well as Greenland and many Pacific islands. I had a much,much,much more powerful position then anyone, and I was preparing a three front war: Western Europe, Asia, and Australia. 25 CV, 30 BB, 31 DD, tons of MA, etc. I did a nuclear first strike that obliterated most resistance, and now I'm just going through, razing. It's all grnding to a halt now, with the war weariness getting out of control. I'm operating at defecit now, and will have to end the war soon, but no one is willing to acknowledge my envoy
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:22
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This is what I would do if I went for China.
I first look for a city in central america that could act like a Panama canal, if not, skip this paragraph. Take and hold it. The when you act, ask for peace. Use this city to cut down transport time.
Hawaii looks lonely... build a city. Use as a staging area for an amphib assault on china. If the limit has been reached, then just build a few forts and make sure you build up your forces. As many transports loaded with units as you see fit.
At the same time, gets some ROP and move troops to the other side of china. This will be your second front.
Make sure all MPP and potential alliances are met (by potential, is ask a civ what they would want for an Alliance against china, if they no way, then that's not a potential alliance).
Once you think you have enough transports, move your fleet into position. Timing is up to you. Take a port city so that the rest of the transports can unload units that can be used on the same turn.
The second front should be taking a few cities. This front is more a diversion then an actualy attack. IMHO, from what I've seen, the AI can't handle 2 fronts, and with allies going after china it would get wrose.
The time to load up transports, stage at Hawaii, and goto war... about 50-70 turns. If you got the panama canal city, then this should be from 50-60 turns.
Have fun. 
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:22
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i've decided what i'm going to do.
firstly, i am saving it now so if i want to later, i can play out different ways. i'm pretty sure this way will be best.
The teams will be me and Egypt vs the World.
I have a MPP with egypt, and they have one with china. so china has to attack me first, essentially.
when i get nukes, i get egypt to declare war on india with me, then i drop tons of nukes on whatevers in range, pissing off the entire world (except egypt, hopefully), making them declare war on me.
soon enough, it will be me and egpyt vs the world.
i was thinking about throwing babylon into our alliance, but that have no rubber and they have the sistine chapel 
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