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Adagio

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What game(s) could have become the "game-of-the-year", but failed because of bugs or annoying features?
I just had a look at ther box of ctp2 in the store yesterday, and thought, that this game, actually could have been the game of the year, if it wasn't because of the annoying features, the game had (Like pw, piracy and such)... Actually it might even had become the game of the millenium, but because of those "features", the game doesn't even come close to consideration, if the game should be on the top 100 of best games ever...
Also, there's a game called Car Tycoon. The game is great, except for the fact, that within short time of the game, there's so many cars on the streets, that it takes years to get from one part of town to another... And that is not the only bug... the game is filled with bugs (Like having to start a "free game", stop the music, end "free game" mode, and then load the saved game... if you don't do itthat way, you will win/lose the game when loading a game... And when you have won/lost the game, you can't just keep playing... And one more thing: On the box, it says the game contains MP, but when opening the box, there's a small paper saying that MP wasn't done yet (And it never will, since they have cancelled the game, after making a few patchs... now they're making the sequel, though without to mention anything about this game (In a press release, I've read long time ago, they said the new game will contain exactly the same things as this game, but they're calling the idea NEW...)
Anyway, is there other games, that actually could have become one of the greatest games ever made, but failed in a few areas..?
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Main_Brain
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Economic World Center
Jul 2002 time: 06:22
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Jupp Colourful expression :_)
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:22
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War of the Worlds.
This game had 2 opposing armies, the humans and the Martians. The two sides were fairly balanced and different with the Martian units few but very powerful, and the humans weak but numerous. Fun gameplay where you decide when to attack them (and it then goes into a real-time battle mode) and excellent War of the Worlds-based music. Interesting research control.
Unfortunately, the game was not tested enough, leaving bugs such as a "disappearing ship" when attacking provinces that didn't have enough water to hold them in the tactical map, or the more general "not enough memory to load all defences units, deleting some at random" type of bug. Very annoying to build lots of nice defences and when being attacked discover that they aren't around any more. Units bunch up due to poor path-finding (causing many units to receive splash damage from near hits), and of course the game crashes sometimes. Auto-saves just before going into tactical battles though.
Another problem is the replay value, or lack thereof. Once you have finished the war using both sides, there is little to entice you to replay it.
All in all, it could have been so much more.
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