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Rebel67
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quote: Unlimited RR MP's is a big pain.
It makes it easy for a civ you are attacking to mass his forces for a devastating counterattack. This is just another cheap unrealistic trick to discourage invasions.
Same with bombers. In Civ 2 we could leave them on enemy tiles to try to stop his movement - and they did unless shot down. But in Civ 3, all bombers can do is have a CHANCE of destroying some improvements.
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I agree with Coracle bout the unlimited RR MP's, but i had to read the bit about the bomber twice to make sure i read it right!
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Iroquois
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quote: I didn't like stacked unit combat because of the limitations of only x troops per tile... that bugged me, especially when I needed to man a big fortress or move troops around. I can't tell you how agonizing that limit was... one of the main reasons I gave up CTP. I would hope such stacking never gets into Civ3. |
Bravo! Absolutely agree with you. First I was delighted CtP2 stack combat system, but later I was dissapointed by that.
Reasons:
1. This lead to fatal "Run to 12" race. Damned cumulative effect. If you have 12 units in stack and your opponent have even 10 similar units in stack, then you will win with just a few losses. Here is overweight with 1 or 2 units lead to fatal result.
2. Defender can't have more then 12 units in city.
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Tiberius

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Europe
Jan 2000 time: 06:22
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quote: Originally posted by Oerdin
The two biggest problems with Civ3:
1) Unlimited railroad movement. It destroies the strategic value of the end game. |
I don't agree on this one. I'm not against a limited RR movement, but the current system has it's own advantages and realism:
1. one turn is a year, at least. I think you can move anything across a country, in one year, using the rail system, isn't it?
2. destroying the enemy's railroad system with bombers and artilery has strategic value, because you can disrupt enemy troops' movement (and the movement of goods, too, because you can leave them without luxuries and resources).
3. "This is just another cheap unrealistic trick to discourage invasions."
Yes, it is. So what? It was way to easy to win in Civ2, once you had a powerful army. Denying the invading force to use the road and rail infrastructure has made invasions a lot more challenging.
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delong
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Houston,TX
Jun 2002 time: 23:22
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quote: Originally posted by Caliban
But this did not prevent the US from INCREASING its output of Carbondioxide (sp?) and thus contributing to global warming. |
Carbon dioxide isn't a pollutant, let's TRY to be a bit more precise here. Unless you want to consider every non-plant organism on the face of the planet a pollution factory.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by Tiberius
I don't agree on this one. I'm not against a limited RR movement, but the current system has it's own advantages and realism:
1. one turn is a year, at least. I think you can move anything across a country, in one year, using the rail system, isn't it? |
Tiberius, I agree with your overall assessment of RR movement, although not for the same reasons. Using the above argument, one can also truck anything cross-country in a year. I think what it really boils down to is that RRs have an enormous advantage in movement IRL over roads.
The time assigned to the turn (whether it be 1 year, 5 years, etc.) is irrelevant, and is just used as an abstract measure of the passage of time (view it as filler time between the more absolute start and end dates of 4000BC and 2050AD, respectively.) So in order to represent this advantage, Microprose and Firaxis both decided to create unlimited RR movement.
I'm not adamantly opposed to limited RR movement, but I currently feel that the system isn't broken, so why fix it?
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