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Jim Winchell
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Louisville, Kentucky, USA
May 1999 time: 05:22
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I am playtesting a scenario where the AI civs get free units in certain cities via events. If you capture the AI city where these units appear, the event-given enemy air and naval units still appear in your city although enemy ground units do not. I have observed the following:
1. During your turn, enemy air units can fly out of your city and attack.
2. If you click on your city during your turn, you see the enemy units instead of your units in the city.
3. You can disband all of the enemy units for shields.
4. Once all of the enemy units are disbanded, your units that were in the city on the previous turn appear on the city screen.
5. While the enemy units are in the city, you can move your ground units into the city. However if you try to land a fighter or bomber unit in your city, the enemy fighter defends the city.
6. If you disband all of the enemy units and then drop a paratrooper on the city, you end up capturing your own city--you get the captured city message, the city loses improvements and the accumulated shields from the disbanded units. However all of your ground units are still in the city when it is "captured".
Why does CivII let enemy naval and air units appear in friendly-controlled cities? Is there a way to prevent this from happening?
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Jim Winchell
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Louisville, Kentucky, USA
May 1999 time: 05:22
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If the ocean hex is occupied by a enemy naval or air unit, would a naval or air unit still appear in the ocean hex via events?
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