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Moonsinger
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I was refering to capturing artillery in my previous post. I have never been able to capture any air units.
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Proteus_MST
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I think they didnīt think it through.
Maybe the Stealth-Units didnīt need An defence-Factor, cos they had the Stealth Factor prevents them from being attacked by Air Defences, so they set Defense to 0.
What they didnīt think about was, that those it also meant that those Units could be captured.
I think I will mod Stealth-Units so they have Attack and Defense-Values
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vulture
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Leeds, UK
Jun 2001 time: 05:22
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quote: Originally posted by vondrack
Sorry, bongo, your theory does not work... I have just checked it and ICBMs and tactical nukes have D=0. If you were right, they would have to be captured, not destroyed...
vulture, did you give yourself the prerequisite techs? Were you able to build ICBMs and tactical nukes yourself? |
I gave myself every single tech, but no city improvements or wonders, and on one run through just gave myself ancient era techs (and all the units apart from catapults were destroyed then). Didn't have any resources at all. I suspect that bongo is right but that there is code in place to make an exception for nuclear weapons so that they can't be captured. It is possible (I suppose) that there is some kind of Manhattan Project based trigger for capturing nukes, but given that it is a great wonder I doubt it.
EDIT: A quick check shows that even with the Manhattan project, and all the reosurces gto buld nukes myself, the nuclear weapons are still destroyed when the city is captured.
Last edited by vulture on 12-09-2002 at 17:46
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