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Thrar
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has it occured to anyone else before that locusts of chiron only move 1 tile per turn? Not sure about the AI controlled ones, but mine behave just like the chopper u can find at the Unity (btw is there any point in returning that one to a base like it says?).
I recall distantly that this wasnt always like it is now, is there a way to fix it? I'm running SMAX with latest patch btw.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:22
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Furthermore, in my unmodded game, the scout chopper found in the Unity wreckage has a movement of 8...just like any other SAM/fission chopper. If you modded choppers, you would have effected both that scout chopper and the locusts, I think.
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Thrar
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now this puzzles me...
while I remember that some months or even years ago (back in SMAC i think) I had locusts moving 8 tiles per turn, iirc it only happened once to me that the unity chopper moved more than 1 turn, and i still dont understand why.
I installed the game from nothing (no old saves etc, clean folder, havent played for some months) maybe 2 weeks ago, installed the patch from the firaxis site, and the only line I changed was disableopeningmovie=1.
Today was the first time I tried locusts after that installation, and as I feared they only move 1 tile (I remember having had that before, despite saying ?-?-8). The unity chopper I got some days ago only moved 1 tile too, but I thought that was normal...never experienced anything different. Now what I dont understand is that one time, it moved 3 tiles! No idea why, it doesnt have something to do with roads, and I have not been able to reproduce that.
The only thing that may be different with my installation is the language, I have both SMAC and SMAX in german, and also installed the german patch.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:22
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Thrar, maybe PM Dreifels for help. I think he runs the German versions of both SMAC and SMAX, and I don't ever remember him having the problem you describe.
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