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planetfall
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Incoming from CO
Jan 2002 time: 22:22
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Caesar is getting real, real old. In last couple of games I have run against the same situation. My response has been to wait and deal with Caesar after his UU is outdated, BUT is there a better approach?
Typical Game situation:
Playing civ with later UU {Amer/Ger/Eng}
Level: Regent
Distant between capitals: 25-35 tiles
Early development: Rome had 3-5 cities larger empire and is about 4 techs ahead.
By time I get 6-8 producing cities, Rome usually is about 100 score points ahead and is starting to build legionaires. At least by the time I have 15 chariots, I am seeing legionaires on the borders. Even though I can easily upgrade to horses, don't think stacks of horses would work well against legionaires.
Can't do early archer rush because of distance between civs.
{Playing with 6 civs: England, Rome, Germany, Russia, China, Random. Picked for those who give me the most trouble in the later game.}.
Part of my development problem may be I haven't been building the settler/worker/military farms right. I have been sending out units as soon as town hits size 3 to not get too far behind in early land grab. Wondering if need to wait until towns are 4-6 before sending out settlers/workers.
What do you recommend? keeping on avoiding the legionaires in ancient era and playing catchup or...?
It is especially galling to give away a tech when behind in techs to Rome just try to get Sistine or Smiths.
BTW- earlier suggestions to go for Colossus in ancient era are correct. This is the only GW I can get in that era.
Thanks.
--PF
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Arc
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Being Roman and pumping out 40 or so veterans legionnaries, i (you) can wipe your 2 closest neighbors in the early game if they are not too big (about 13 cities = cakewalk)
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:22
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PF - I think the "stated goal" is pretty damn ambitious. In order to get that type of settler pump, you would probably need a wheat on floodplain and several good production tiles. The city would need to bigger than size 3... more like 6. With all that surplus food, plus a granary, it would bounce back to 6 very fast. With 4-6 citizens working the land, you may have enough production to build settlers every 3-4 turns. Keep in mind that you get a shield from the city tile (so a size 1 working a 2-shield tile would produce 3 shields).
Given a good starting spot (this means at least 1 food bonus tile, like cows), I find that my capitol can put out settler/spearman/settler/spearman, with maybe an occasional warrior thrown in, once I get it going (w/o a granary). Like I said, though, that requires some bonus food. I'm picky - I make no claim that I'm a purist. 
I often find that the 10 shield bonus for chopping trees is valueable early on if you have industrious workers. It takes 5 turns for them, IIRC. 5 worker turns for 10 shields... well, it depends, but it really can help.
The other key to good expansion is a decent road network. I have been concentrating on this a little bit more, because I had a natural tendency to want to develop 3-4 tiles per city prior to moving on, which takes too long. Now I get 3 tiles set for my capitol and move on. If non-industrious, I will often punch out a worker before building any settlers, to speed terrain development. I also do my best to buy AI workers to replenish population in my cities (using them may get you into a war, b/c they are technically "slaves").
I think the all-out REX strategy is best suited for large and huge maps. On normal maps, I really don't think you have time to build granaries. Sometimes, but not often.
-Arrian
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planetfall
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Incoming from CO
Jan 2002 time: 22:22
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quote: Originally posted by Arrian
I think the all-out REX strategy is best suited for large and huge maps. On normal maps, I really don't think you have time to build granaries. Sometimes, but not often.
-Arrian |
Agreed, I stopped building granaries in early game as did not have time. I don't play huge maps, but do play with 5-6 civs on std map but with increased initial placement between civs. Thus game play is about the same as a larger map. The archer rush becomes horse/knight rush. Granaries in a few cities might be important. Yes I take advantage of all lumbering I can, especially since AI often protects forests for my loggers. Guess like many they don't know trees are a renewable resource and grow, duh.
Reviewing the strategy, it looks like I have not been consistent in setting aside one city to settler factories. I used to rush to Republic, and then to Monarchy-Republic. Now I am staying in depositism longer because of the 6 turn penalty of govt switching for non-religious civs.
Just irritated with how fast the AI plants cities and was looking at REX as method to get closer. It seems like if I am too many cities behind, I can't get production up enough to get the available border towns when then are size 2-3.
Also agree I have refocused workers. It used to be I would improve 5-6 tiles in each city before moving on. Now I improve 3-4 tiles, and focus on building up other towns and developing roads. Later I go back and fix the improvements. Actually do this twice. Once to optimize for depositism, and later to optimize for RR'ed Republic.
The other major change in game play is placement of cities in initial empire. Now I put them 3..4 tiles apart instead of 4..5. I reserve 4..5 for conquered lands. I found I need the 3..4 for unit construction early on, and since it takes so long to get the full benefits of 4..5 placement, the extra units are more important then full production.
--PF
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