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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Damaged versus destroyed buildings!!
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The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:22
  Old Post 12-09-2002 11:25
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Damaged versus destroyed buildings!! Remove this text

One thing that I'd like in PtW (or a future expansion) but which I would not consider essential would be the possibility of bombardments having a chance of only damaging an improvement! This chance would be based on the bombardment strength of the unit, and whether the building is a small wonder, wonder or improvement. If it is damaged, then it would be indicated by a marker, and it would either not function, or be at only half strength. The buiilding, however, would still continue to produce it's original culture/turn (if applicable), this would help simulate the effects of such buildings as the Colluseum in Rome or the Parthenon in Greece! Repairing a building would also cost less than replacing it outright, but would require gold instead of shields. If you chose to replace it outright, then any accumulated culture would be lost! Great Wonders, however, can only be repaired, not replaced!
Anyway, that's my idea-I'd be interested to hear what people think.

Yours,
The_Aussie_Lurker.

Martinus Magnificus is offline Martinus Magnificus
Chieftain
Nijmegen, Netherlands
Feb 2001
time: 06:22
  Old Post 12-09-2002 19:23
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I think it would be rather difficult to implement, and IMO it wouldn't really improve gameplay. To put it in other words: Firaxis would never do it. It is not something I miss either. I would like to see many things changed, but this isn't one of them.

Yours, M.M.

Last edited by Martinus Magnificus on 13-09-2002 at 08:33

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:22
  Old Post 12-09-2002 19:32
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quote:
Originally posted by Martinus Magnificus
IMO it wouldn't really improve gameplay.

I agree. Civ is just too abstracted to simulate damaged buildings. Plus, who wants to micromanage one more aspect of the game, especially that it doesn't really add much fun to it.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:22
  Old Post 12-09-2002 19:37
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Re: Damaged versus destroyed buildings!! Support Apolyton, buy Alpha Centauri

quote:
Originally posted by The_Aussie_Lurker
The buiilding, however, would still continue to produce it's original culture/turn (if applicable), this would help simulate the effects of such buildings as the Colluseum in Rome or the Parthenon in Greece!

This is already simulated: if you lose a colloseum, you don't lose the culture points the colloseum had produced until destruction. So, if you rebuild the colloseum, you basically lose only the culture points for the years in which the colloseun was beeing repaired/reconstructed.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:22
  Old Post 12-09-2002 20:13 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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but with smart weapon's it could be possible to choose the object of destruction, e.g. hospital, barracks... maybe with a 40% chance of really destroying it (damage would be too difficult to program)

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:22
  Old Post 12-09-2002 21:05 Visit SMIFFGIG's homepage!
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Im sure this feature is in Call to Power 2

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:22
  Old Post 12-09-2002 21:37
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quote:
Originally posted by sabrewolf
but with smart weapon's it could be possible to choose the object of destruction, e.g. hospital, barracks... maybe with a 40% chance of really destroying it (damage would be too difficult to program)

Now that's a good idea.

playshogi is offline playshogi
Warlord

Oct 2001
time: 00:22
  Old Post 12-09-2002 22:18
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The easiest way to simulate that would be to allow the improvement to be re-built at half price. Big deal.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:22
  Old Post 13-09-2002 03:56
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Thanks for the input guys!

As I said in my original message, I know it's know big deal, and it really wouldn't add anything significant to the game, but it was just one of those ideas which comes to you in a quiet moment!

Yours,
The_Aussie_Lurker.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:22
  Old Post 13-09-2002 06:35
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quote:
Originally posted by playshogi
The easiest way to simulate that would be to allow the improvement to be re-built at half price. Big deal.


This would do the trick
And maybe? this isn't all that hard to implement/add.
Not that I think they will do it

It would be good though for (re)captured cities.

Martinus Magnificus is offline Martinus Magnificus
Chieftain
Nijmegen, Netherlands
Feb 2001
time: 06:22
  Old Post 13-09-2002 08:32
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I always welcome creative ideas like yours, Aussie_lurker! I tend to approach things from the realistic point of view though. That's why I think these discussione are rather pointless. Game concepts are only changed by programmers when something is really flawed... IMO this is not the case. Creative thinking is always appreciated though!

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:22
  Old Post 13-09-2002 10:28 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Rebuilding of improvements for a reduced cost is a great idea.

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