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Ghengis Thom
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Duluth, MN
Sep 1999 time: 05:22
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Im sick of my end games having a bizillion artillery running around.
I think every time units are captured they should have a chance of being destroyed.
I also think Railroads and Art. make home defense way to easy. Every piece of Art. in my nation can pummel an attacker anywhere, instantly. Its too easy. Not sure what could be done about that.
Ghengis Thom
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thorpey
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England
Jan 2002 time: 05:22
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quote: Originally posted by Ghengis Thom
Im sick of my end games having a bizillion artillery running around.
I think every time units are captured they should have a chance of being destroyed.
I also think Railroads and Art. make home defense way to easy. Every piece of Art. in my nation can pummel an attacker anywhere, instantly. Its too easy. Not sure what could be done about that.
Ghengis Thom |
Why don't you keep what you need and disband the rest?
It's a quick and easy way to build cultural buildings in
captured cities.
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Proteus_MST
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quote: Originally posted by Galvatron
The RR factor should stay like it is now as you must have an advantage on your home territory. Think about in history the defender almost all time had an advantage over the attacker concerning territory knowledge and being able to transport troops to the front quickly using the home RR-system this is reflected by Civ III. Also this give a smaller or tech-behind civ the chance of survival against stronger neighbours otherwise they would be just overtaken. |
That was one thing I liked in CTP2.
You had the RR-System letting you move 5 Tiles per MP so they were just better Roads.
Implemented into Civ 3 it would still give the Defender a distinct advantage over the attacker, cos they would be able to move even Units with 1 MP over a distance of 5 Tiles regardless of Terrain, whereas even the 2-MP-Units of the Attacker could often be moved just one Tile because of the Terrain.
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Moonsinger
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quote: Originally posted by Ghengis Thom
Im sick of my end games having a bizillion artillery running around. |
Since each artillery is worth 20 shields, why don't you disband them to rush a market/temple?
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Nosferum
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---Agreed. It was the original Civ Net that changed Railroads to be multiples of 10, rather than unlimited (caused problems in multiplayer games). The single-player versions, though, stick to the unlimited distance. I think tonight, I'll fidget with the editor and reduce it to a multiple of 5 or 6, to put a little life back in the later game. It's just too easy to sling around 50 Artillery from one side of the continent to another and instantly turn any attacker to pudding.
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Ghengis Thom
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Duluth, MN
Sep 1999 time: 05:22
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quote: Originally posted by Theseus
Back OT:
Disband in captured cities... depending on your traits, you can get cultural buildings built in the turn of capture, thus dramatically reducing the chance of a flip.
Combine this with commie poprushing (if religious), and you can drive down foreign pop and rushbuild temples, marketplaces, and courthouses in no time. |
These are good ideas. But Im not saying I cant figure out what to do with them all. Once I have railroads then any number are useful.
Im saying since they never go away through the ages that I have so many that the game becomes easy.
And its not a matter of Difficulty level. Once I hit railroad general know whether Im winning or not. I would like the end game to mantain some challenge and I think Art. is a big part of why its so easy.
CptBlood
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Ghengis Thom
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Duluth, MN
Sep 1999 time: 05:22
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quote: Originally posted by Theseus
No, I understand. Massive numbers of anything are overpowering... Knights, Cavs, Tanks, MA, and yes, Arty.
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True but I dont mind that any of the others are overpowering, because they die. Artys never die, they are at best just traded back and forth.
quote:
Don;t foget, this is not a wargame... have fun trying to balance your cities and units with your objectives. If you're telling me you are achieving every objective of which you can conceive, and that you still have a bizillion Arty running around, then I bow to you. |
Well, my objective is to win. But by the late era's I already know if Im going to win and Im just going through the motions to offical register my score on the list (to compare to my other games). Early on I love micro managing workers and population but later I have so many I auto all my workers and pop control. Eventually my empire gets so big while conquering I stop caring what the new cities are building after temple/cath.
I kinda wandered off topic but the point is the end game gets messy and for me a big part of it is all the artillery.
Ghengis Thom
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Ethelred
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The secret to not having so bloody many units or cities is
PLAY ON A SMALLER MAP
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