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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:22
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Well, as I didn't realise that the Scout we were to build as garrison in TBITU would be done before the end of the chat, the chatters decided on making a Colony Pod as the second build there.
I would now like to find out what you think are options for the next few builds for this base.
Personally, I can think of a few.
-Continue on CP, then Formers, Recyc Tanks (exactly like New Apolytonia)
-Change to Formers, then CP, Recyc Tanks
-Finish CP, then send the Scout out with it to found a new base, build new Scout, new CP, repeat the above, then Scout... (idea from the general build queue thread)
-Finish CP, then Formers, CP, Formers.....
-All CPs
-All Formers
Anyone think of any other good ones? Do you agree with any of the above?
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Diablero
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of the glowing forehead people
Aug 2002 time: 00:22
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My question is- will the population grow before the cp is done?
If so, CP, scout, scout, CP, and so on.
If the growth rate does not support this, then we should build formers and recycling tanks, then scout, CP, scout, CP
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Pandemoniak
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of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002 time: 06:22
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quote: Originally posted by Diablero
My question is- will the population grow before the cp is done?
If so, CP, scout, scout, CP, and so on.
If the growth rate does not support this, then we should build formers and recycling tanks, then scout, CP, scout, CP |
Yes, it will : growth in five years, CP in fifteen years.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:22
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Maniac is quite correct here, in the case we change the workers to work nuts for 2 turns and then change back, we have pop growth in 4 turns (I think) and CP construction in 5. Then we can go on to build formers, and by the time they are done the next CP can be built.
So, I propose
- CP (continues with worker changes), Formers, CP, Scout (Maniac)
This is far enough until we see how things are going 15-20 turns down the track.
Other options supported here:
- CP (cont), scout, scout, CP (Diablero)
- CP (cont), formers, RecycTanks (lucky22)
TKG - in light of us being able to build that CP without wasting minerals/time, do you still stick with
- Formers (changed), CP, scout, RecycTanks ?
Or do you agree with the idea of Maniac's that I prefer?
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