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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:22
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Whilst trying to think queues for our bases (so far there have been no demands from Ministers - come on guys, make my life easier - I want to have to make compromises, not to actually think for myself ), I realised that they are highly dependent on our general strategy for the game. The way I see it, there are several ways we could go in the very early game:
1. REX/ICS - build loadsa CPs and some Formers. The build queues would feature very little but these things until a certain base had settled everything around it, and then it could change to infrastructure. One option for the general build queue that I like is Maniac's - we build a CP, then send it off with the current Base's garrison. We build a new garrison for the base, another CP, then send these two off etc. This way the new base starts off defended. Should we do this for frontier cities (risk of worms), or only interior cities, less at risk of worms? Or should we build a second garrison first and send THAT with the CP, leaving the first base defended?
2. Explorers - build a few more Scouts to scavenge as many Pods as possible, scout out all the possible good base sites early and provide a way of attacking worms before they reach our bases.
3. CP and Former, then infrastructure - what we have planned in the short term for New Apolytonia, where we are building Recycling Tanks after the Formers are finished there. This would carry over to other bases as well, so we get off at least one more base and former before starting anything for that base itself
How important is ICS to our starting strategy here? Do we want lotsa bases, and do we wnat them NOW, or is the threat of worms enough that we should build more slowly, making sure each base is well defended. And can we compromise on buildings and SPs for more bases, allowing the AI to get ahead with its internal development?
All comments welcomed.
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