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Keygen
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Athens, Hellas
Jan 2000 time: 07:12
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Keygen's PBEM Series - Rules (version 1.0a)
Below are the general rules for all PBEM games using the Keygen's PBEM Series rules in detail.
Categories
Deathmatch: Games in small maps and mostly modified to accelerated start. Its purpose? But of course to reduce the time a PBEM game lasts.
Standard: For gamers who like more diplomacy and fun and are willing to spend maybe more than a year for a game to come to an end.
Rules
Moderator: Every game should have at least one moderator who will not be permitted to play on the specific. His job will be to track the turn speed of the game and when a player haven't played his turn on a specific period which will be defined from the supervisor then he will open his turn and hit the END button or play it depending on the player's demand which will be determined on the beginning of each game.
Supervisor: He will be the one who starts the game. His job will be to supervise the game and notify the appropriate player/s about anything that doesn't work right. Like when moderator “forgets" to next turn a player or when a player "resigns" he will be responsible on finding a substitute, etc.
The supervisor will determine the rest of the rules for the game he starts.
Notification emails & posts
Every player has to send each turn he plays to the moderator too and post to the respective topic a notification that the turn has been played and sent to the next player. This way the moderator will be able to enforce the 24-hour rule efficiently. This is mandatory and has to be kept by all players. An email notification of turn sent to the player who supposed to receive the turn and to the next player after the one who receives the turn can be done also after participants’ mutual agreement. The notification email in the subject must refer to the title of the game, to the turn and to the player that has been sent to. (e.g. Keygen's PBEM game Turn 1 sent to Keygen).
Recommended rules:
Deathmatch: Small or standard map, 4-6 players, Accelerated Start, 24-hour turn rate.
Standard: Regular or huge map, 4-6 players, Accelerated Start, 24-hour turn rate
Mods
If the mods are custom and not "ready" like Medieval Mod then it is recommended not to modify any of the default game's files but only the files within scenario’s folder.
Patches
All of the players have to have patch 1.2 in order to play PBEM games.
Localized versions
The English version of the CTP is preferable as the localized versions (German, French, Spanish & Italian) generate localized messages to other players who do not know the specific language and have to guess what the message says (it won't be hard to an experienced player at list most of the time ).
Ratings
All games will be rated by the CTP PBEM Ratings & Rankings system, but any player might choose to be unrated in a specific game.
Note: If you have any objection or any proposal about the rules please refer to the Keygen's PBEM Series: Proposals & Ideas!
Created: 11/01/2001
Updated: 02/05/2001
Last edited by Keygen on 26-06-2001 at 14:47
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Keygen
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Athens, Hellas
Jan 2000 time: 07:12
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Haven't figured out yet.
A custom one depending on the game.
Your's is interesting too.
Maybe you could help me on creating a custom for each game with a common basis but with some differences between them depending of the story of each I am going to make.
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Keygen
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Athens, Hellas
Jan 2000 time: 07:12
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Still waiting for your feedback Slamp...
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slamp
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Cannes, France
Sep 1999 time: 06:12
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Sorry Keygen please send me email (slamp@chez.com) when you want to reach me. My answer will be faster.
Anyway bellow the description of 2 scenarios I made for
Apolyton Pack:
Apolyton QuickStart 5 Settlers:
Description:
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You start this game with:
- 5 super settlers (15 movement, vision range increase by one)
- 1 Super Horse Archer (20 movement, vision range 2), replace by a normal one at turn 3
- 1 Super Transport (20 movement, vision range 3, can carry 5 units), replace by a normal one at turn 4
Moreover, the first 5 cities created by each player autogrow to size 3 if build before turn 3 and have a new good at the build location
Because I had some problems with AI (an AI isn't very intelligent :-), the increase of each 5 cities is a little different for AI players:
- Super settlers are created with more distance between each other
- cities are create with 2 pops instead of 3
- cities autogrow by one pop at turn 2
Bonus: 2 caravans at turn 3
Apolyton QuickStart 10 Settlers:
Description:
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You start this game with:
- 10 super settlers (20 movement, vision range increase by one)
- 25 advances (the first 20 advances(0-19) + stirrup (20), engineering (21), hull making (24),
agricultural revolution (26) and ocean faring (29)
- 20000 Gold, 20000 PW
- 1 Super Horse Archer (25 movemnt, vision range 2), replace by a normal one at turn 3
- 1 Super Transport (25 movement, vision range 3, can carry 5 units), replace by a normal one
at turn 4
Moreover, the first 10 cities created by each player autogrow to size 3 if build before turn 3
and have a new good at the build location.
The first 10 cities autogrow by one pop on turn 3 AND one other pop on turn 5
Because I had some problems with AI (an AI isn't very intelligent :-), the increase of each 10
first cities is a little different for AI players:
- Super settlers are created with more distance between each other
- cities are create with 2 pops instead of 3
- cities autogrow by one pop at turn 2 AND turn 4 AND turn 6
Bonus: 5 caravans at turn 3
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Steve5304
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Racine ,WI USA
Jan 2001 time: 05:12
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Got it..Played with it on Single Player....Worked fine.
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Keygen
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Athens, Hellas
Jan 2000 time: 07:12
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Slamp's QuickStart or CTP PBEM Mod Lite?
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Steve5304
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Racine ,WI USA
Jan 2001 time: 05:12
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The AI acted kind of Stupid (as usaul) But i didnt notice anything else.I like the City Scheme tho,And the M.Archer
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Keygen
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Athens, Hellas
Jan 2000 time: 07:12
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With what?
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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