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IthacaMike
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Upstate New York
Feb 2002 time: 00:22
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I think the map size that controls the user created map is "standard." The problem is that on the huge maps the amount of research being done as represented by beakers being produced is way to high. Thats how you get to ModernArmor by 1000AD or sooner.
The back of the envelope calculations that I use are these. (Given Width(w) and Height(h) and Number of Civs (nc) then these formula are based on the 1.21f standard map values.)
Distance Between Civs = sqrt( w*h ) * 0.15 - 3
Optimal Number of Cities = (w*h) / (75*nc)
Tech Rate = (w*h) / 22.5 <=== tech rate mimics tiny
Tech Rate = (w*h) / 41.7 <=== tech rate mimics standard
Tech Rate = (w*h) / 64 <=== tech rate mimics huge
(I like tanks by 1000AD so I use the last one.)
Max Research Time = 5 * nc
Hope this helps
Mike G
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:22
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Yeah, I think I read that the game uses the Standard settings for all custom maps. So you'd have to change the rate under Standard, not Huge.
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