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Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:22
  Old Post 12-09-2002 17:40
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Custom maps and tech rate Support Apolyton, pre-order Civilization IV

The tech rate for the different map sizes can be set in the rules, but how do these settings apply to custom size maps?

-Alech

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:22
  Old Post 12-09-2002 21:23
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Ok, the reason I need to know is this:

I DL'ed one of the GARGANTUAN world maps and I set the tech rate to 700 for Huge worlds, but it doesn't seem to have an impact on the game...

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:22
  Old Post 12-09-2002 21:34 Visit Thrawn05's homepage!
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quote:
Originally posted by Akaoz
Ok, the reason I need to know is this:

I DL'ed one of the GARGANTUAN world maps and I set the tech rate to 700 for Huge worlds, but it doesn't seem to have an impact on the game...



Goto the general tab... the techs that count are there.


I keep the settings as they are when I play Giga maps.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:22
  Old Post 12-09-2002 22:14
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Browse Apolyton AD-FREE

That setting doesn't help at all.

I'm talking about the setting under World Sizes called "Tech Rate".

The higher this thing is the slower research will be on the map. Problem is I don't think the setting affects scenario (custom) maps...

-Alech

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:22
  Old Post 13-09-2002 00:52
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Support Apolyton, buy Civilization: The Boardgame

*bump*

IthacaMike is offline IthacaMike
Chieftain
Upstate New York
Feb 2002
time: 00:22
  Old Post 13-09-2002 01:46
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I think the map size that controls the user created map is "standard." The problem is that on the huge maps the amount of research being done as represented by beakers being produced is way to high. Thats how you get to ModernArmor by 1000AD or sooner.

The back of the envelope calculations that I use are these. (Given Width(w) and Height(h) and Number of Civs (nc) then these formula are based on the 1.21f standard map values.)

Distance Between Civs = sqrt( w*h ) * 0.15 - 3

Optimal Number of Cities = (w*h) / (75*nc)

Tech Rate = (w*h) / 22.5 <=== tech rate mimics tiny
Tech Rate = (w*h) / 41.7 <=== tech rate mimics standard
Tech Rate = (w*h) / 64 <=== tech rate mimics huge

(I like tanks by 1000AD so I use the last one.)

Max Research Time = 5 * nc


Hope this helps

Mike G

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:22
  Old Post 13-09-2002 02:29
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Support Apolyton, buy Civilization 2

Yeah, I think I read that the game uses the Standard settings for all custom maps. So you'd have to change the rate under Standard, not Huge.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:22
  Old Post 13-09-2002 02:34
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Support Apolyton, buy Civilization III: Complete

THANK YOU!

-Alech

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