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Moonsinger
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quote: Originally posted by Thrawn05
I fail to see the point you are trying to make. |
May be that was a bad example. Let me try another example: Way back in civ2, CTP or some other game (sorry, I don't remember the exact name), one player can give/sell units to another player. In this case, even if you don't have technology to build tank, I could give/sell tanks to you and show you how to use them. Basically in this example, it's within my power to sell/give tank units to you. For the same token, if a more advance civ decides to offer the MPP to the lesser civ, it's within its power to do so.
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:22
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quote: Originally posted by Moonsinger
May be that was a bad example. Let me try another example: Way back in civ2, CTP or some other game (sorry, I don't remember the exact name), one player can give/sell units to another player. In this case, even if you don't have technology to build tank, I could give/sell tanks to you and show you how to use them. Basically in this example, it's within my power to sell/give tank units to you. For the same token, if a more advance civ decides to offer the MPP to the lesser civ, it's within its power to do so. |
But this isn't Civ2 or Civ1. You can't buy/sell units.
I still don't think you should be able to make a MPP with someone who still is researching gunpowder.
I return to my original example, that you can build carriers before researching how to fly. Something like that was easily corrected in the editor (I put carrier in advanced flight).
It's something I thing should be change, either everyone is on the ball or no one is.
This is one of the reasons I gave up on building embassies, because why should I waste my money... let the AI do it. That kind of exploit should be fixed so that in order to have MAs and RoP both civs must an embassy in each other's capital.
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