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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Discussion: Land Mines
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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:22
  Old Post 13-09-2002 07:19 Visit Inverse Icarus's homepage!
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Discussion: Land Mines Increase Your PM Length

I seperated this thread from the one about the graphic, because, well, i FOUND a grapic , thanks civfan.

anyway, I'd like to discuss landmines. I've been messing with them, and apparently the "cruise missle" ability is purely offensive. the mines survive, and i've actually had one PROMOTED.

i gave the 1 hp, and a defense of 4. i've been testing them at the beginning of the game, so i assumed warriors would be attacking (and they do). on a mountain, the defense was increased and the mine won without dying, and got a promotion.

now, the only thing that could be said about this is that the mines are automatically "re-laid" if the enemy is pushed back, and the more that an enemy tries to get to a tile, the heavier they lay the mines (promotions), but i'd really like the mine to die after being attacked.

i also gave them the invisble tag, and hidden nationality. will be fun in MP.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:22
  Old Post 13-09-2002 16:13
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Finish your Battle Of Britain scenario!

on topic, has anyone tried making land mines immobile/airdrop 8/cruise missile - that way, they can't move and will be destroyed after every attack.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:22
  Old Post 13-09-2002 17:27
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Uber said that the cruise missile thing didn't work.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:22
  Old Post 13-09-2002 20:16 Visit Inverse Icarus's homepage!
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the cruise missle works if only if the unit ATTACKS. for some reason units with the cruise missle ability defending stay alive.



and again, i'll finish my Britian scenario when the german planes can reach the UK.

Donal Graeme is offline Donal Graeme
Warlord
California
Jul 2002
time: 21:22
  Old Post 14-09-2002 01:57
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Rats! There goes my hope of making a real good Cold War Scenario. Maybe in PTW they will have fixed this problems, but not likely. We will have to complain to Firaxis to create a unit ability that causes a unit to die after combat.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:22
  Old Post 14-09-2002 04:38 Visit Inverse Icarus's homepage!
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Increase Your PM Length

when were land mines first used in combat?

XMon is offline XMon
Warlord
Tampa, Florida
Sep 2000
time: 00:22
Question  Old Post 14-09-2002 05:11
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quote:
Originally posted by UberKruX
the cruise missle works if only if the unit ATTACKS. for some reason units with the cruise missle ability defending stay alive.



and again, i'll finish my Britian scenario when the german planes can reach the UK.


What if you gave it high attack and ZOC? It would only attack enemy units then but maybe it would blow up?

=OttomusCeasar= is offline =OttomusCeasar=
Warlord
What? You want to visit?
Sep 2002
time: 05:22
  Old Post 17-09-2002 01:29
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quote:
Originally posted by UberKruX
when were land mines first used in combat?

I know they were used in the American Civil War, but I'm not sure if they were used before that.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:22
  Old Post 17-09-2002 19:13 Visit SMIFFGIG's homepage!
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Ok this is all good and everything but are you thinking of implementing mines into a mod or a scenario.

Cause if its a mod and you can build them (or whatever weird way there is to do this) as the editor is crap. What about balancing issues, how will you detect mines and/or get rid of enemy mines. You could mine your whole continent in mines or even just around some cities and the AI would always get slaughtered. How would the AI know how to even use mines let alone detect them.

If its just for 1 scenario i think that is ok as it could be made balanced. However it would be good if u could put them in standard game however the idea is riddled with problems as ive said above.

If you have a solution to all these problems ill be a happy person but i know no one does (other than just not implement the things into a mod) and just a scenario or two where there allready placed on the map

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 22-09-2002 09:16
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why not try a mine as an artillery weapon....
paradrop, invisible, movement of zero, range of zero, defense of 1, and AI flag=defend?

Seeing how minefields are uselss realistically if the enemy can take their time to sidestep them. The defense of 1 assures destruction when attacked, but a minefield with infantry behind it could be a good defense.... and it is quite possible the AI will use it correctly, seeing how they only know how to use artillery one way. Also, a pair of mines could be dangerous, and a stack of ten cheap mines could cause alot of damage to any invading army.

With this a lone minefield would be pretty much useless, but they always are anyways. It's when they start getting laid in numbers all over the place that they start to cause problems.

Anaximander is offline Anaximander
Chieftain
Huntsville, Texas
Sep 2002
time: 23:22
  Old Post 24-09-2002 02:20 Visit Anaximander's homepage!
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quote:
Originally posted by =OttomusCeasar=

I know they were used in the American Civil War, but I'm not sure if they were used before that.


Mines WERE used in the Civil War but they were large devices that were used to blow up fortifications. I don't believe that smaller anti-personel mines were used till WW1. Of coures I could be mistaken in my history...

pesoloco is offline pesoloco
Settler

Apr 2002
time: 05:22
  Old Post 24-09-2002 03:19 Visit pesoloco's homepage!
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Very good idea, NeOmega.

I created both a land mine and naval mine unit (get them here

I've seen various ways to implement them, but yours seems more practical. You can give it bombard strength, just do not give the mine bombard abilty. This will ensure that it gets a shot in before the unit destroys it.

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 24-09-2002 12:26
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oh yeah, I forgot, also give the land mine a -4 hp bonus, that way it will always only have 1 hp.... (and have way less of a chance of ever making it to elite, but -4, just in case..... :P

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