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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:22
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I seperated this thread from the one about the graphic, because, well, i FOUND a grapic , thanks civfan.
anyway, I'd like to discuss landmines. I've been messing with them, and apparently the "cruise missle" ability is purely offensive. the mines survive, and i've actually had one PROMOTED.
i gave the 1 hp, and a defense of 4. i've been testing them at the beginning of the game, so i assumed warriors would be attacking (and they do). on a mountain, the defense was increased and the mine won without dying, and got a promotion.
now, the only thing that could be said about this is that the mines are automatically "re-laid" if the enemy is pushed back, and the more that an enemy tries to get to a tile, the heavier they lay the mines (promotions), but i'd really like the mine to die after being attacked.
i also gave them the invisble tag, and hidden nationality. will be fun in MP.
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NeOmega
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Play Pentagenesis Beta!
Feb 2002 time: 21:22
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why not try a mine as an artillery weapon....
paradrop, invisible, movement of zero, range of zero, defense of 1, and AI flag=defend?
Seeing how minefields are uselss realistically if the enemy can take their time to sidestep them. The defense of 1 assures destruction when attacked, but a minefield with infantry behind it could be a good defense.... and it is quite possible the AI will use it correctly, seeing how they only know how to use artillery one way. Also, a pair of mines could be dangerous, and a stack of ten cheap mines could cause alot of damage to any invading army.
With this a lone minefield would be pretty much useless, but they always are anyways. It's when they start getting laid in numbers all over the place that they start to cause problems.
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