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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:22
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yes i've just found the solution too !
thanks for your help !
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Angelo Scotto
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Milan, Italy
Oct 1999 time: 05:22
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It reminds me a discussion i had looong time ago with Harlan (Thompson), he had the same problem with the improvement image files (you know, the XXimp.bmp)
Let me check if i still have the mail somewhere...
Found:
quote:
[...]
I think I better understand the problem now. The problem is with the very
first pixel of the image, in the upper left corner of the image.
Sometimes, but not all the time, the exact color used in the pixel becomes
"invisible" and so do all other pixels in the picture that share that exact
shade. I limited the damage of this bug by simply making that pixel a
unique color not used anywhere else in the picture. So the invisible hole
is only one pixel big. This doesn't happen for any other image except some
large wonder pics (not even medium sized wonder pics), so I'm guessing its
more of a programming bug than a 16 or 24 bit problem.
[...]
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So it seems Tot suffers the same problem also in large wonders pictures.
Greetings,
Angelo
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:22
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i've deleted all *img.bmp into my "original" folder (but i've a copy_of_original folder with all files)
i play scenarios more and more than "classique" game
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:22
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that's not a "history realistic" scenario...
Time: End of Charles VII, start with Louis XI , english no more in france (Bourgogne will have english cities)
Objectif: Louis XI try to unify France, and 'll fight 6 others civs Bougogne, Anjou, Bretagne, Bourbon, Orleans and Albret et Foix
Map: France
Units: certainly Bebro's medieval units he used for Cross & Crescent 2
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