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Shiber
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Haifa, Israel
Jul 2002 time: 07:22
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Here's an idea: settle site B, keep the WC there as garrison, build a warrior and go explore that hut. That same warrior can later move to spot D and wait for a settler to be dropped in to settle that spot.
EDIT: or we could build the warrior, keep him in site B and send the WC to the hut (because it moves faster and has better chances of survival against a barbarian if the hut does create one).
Last edited by Shiber on 15-09-2002 at 22:23
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Aro
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Ipanema
Jul 2002 time: 02:22
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Err…I made a mistake in my proposal, we need to unload the WC in a tile near the hut, not in the hut itself, and in the next turn we will have the two movement points. The WC will use one to reach the hut, and the other to load itself in the galley, if necessary. You can count one turn more in the total, making it in 6 turns.
About the location B, I was illustrating the BigFurryMonster's idea, and seems to be a good place to settle now (a city in “B” can grows fast), but if the preferred location is "F", the whole process will take the same number of turns.
Hmm... in fact, we'll need only 5 turns to have a city in the location "F".
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