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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by Thrawn05
Sorry, but I still didn't have the tech to build one. 
I uninstalled and reinstalled the game last night (this is the 3rd time). Still SB are destroyed. Could you post a save? |
Mysterious.
Attached is a zip file with two scenario bics. In each game, the entire map consists of a very small square island. The human, playing as Rome, starts off with 3 cities and six modern armor. The AI (just to the north) starts off with one city -- in the city is a spearman, a bomber, a jet fighter, 2 stealth bombers and 2 stealth fighters. Each civ starts off with a bunch of gold. Each starts off in Monarchy or some other advanced government. The AI Egyptians start out with all techs discovered. The human Romans start out with (1) all techs up to stealth, in one bic, and (2) all techs, in the other bic.
I played the opening two turns of each scenario several times, each time with preserve random seed off, and with all unit animations on. My opening moves were to: (1) fortify all units; (2) move one MA into Egyptian territory; (3) contact the spearman in Thebes; (4) just click on "That's all Cleopatra" without concluding any deal; (5) move MA back out of Thebes territory; (6) end turn; (7) establish embassy (to see the units in Thebes); and (8) attack with an MA. (In each case, Cleo seems to have disbanded the spearman and rushed a rifleman, or upgraded the spearman into a rifleman).
In each test case: (1) using the scenario bic in which the human hasn't discovered Stealth, all planes are destroyed; and (2) using the scenario bic in which the human has discovered Stealth, the regular bomber and jet fighter are destroyed but the 2 SBs and 2 SFs are captured.
(On a side note, in the "human has all techs" version, the second turn produces a "We want to improve your palace" while the "human behind in techs" version no palace improvement is offered - tech advancement as one of many other triggers on spontaneous palace imrpovements?)
Catt 
Attachment: stealth tests.zip
This has been downloaded 2 time(s).
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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by vmxa1
I wonder if there only having one city has created a situation that is not handled properly. IOW that ends the game as no civs are left, or atleast it will have to create or revive the end civ. If they had 2 or 3 cities, it would not go into the end of civ? |
I suppose it's possible, but note that in each test case it is the sole city - the only difference is the tech devlopment of the human player. It would probably be easy for someone to modify the bics to add another city or two -- I did the tests just to confirm for myself that my own memory wasn't playing tricks on me.
I used to play with diplo, cultural and SS victories turned off and so engaged in a lot of modern warfare with all the modern toys, and I remember capturing SBs and SFs pretty often - but, like you, have never seen or heard of a non-stealth plane, or any ship for that matter, being captured rather than destroyed. I've been playing with all victory conditions 'on' for some time now, and it's been months since I last saw stealth technologies in the game, so I really just wanted to be certain that capturing stealth planes was in fact possible.
Catt 
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:22
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quote: Originally posted by Catt
Mysterious.
Attached is a zip file with two scenario bics. In each game, the entire map consists of a very small square island. The human, playing as Rome, starts off with 3 cities and six modern armor. The AI (just to the north) starts off with one city -- in the city is a spearman, a bomber, a jet fighter, 2 stealth bombers and 2 stealth fighters. Each civ starts off with a bunch of gold. Each starts off in Monarchy or some other advanced government. The AI Egyptians start out with all techs discovered. The human Romans start out with (1) all techs up to stealth, in one bic, and (2) all techs, in the other bic.
I played the opening two turns of each scenario several times, each time with preserve random seed off, and with all unit animations on. My opening moves were to: (1) fortify all units; (2) move one MA into Egyptian territory; (3) contact the spearman in Thebes; (4) just click on "That's all Cleopatra" without concluding any deal; (5) move MA back out of Thebes territory; (6) end turn; (7) establish embassy (to see the units in Thebes); and (8) attack with an MA. (In each case, Cleo seems to have disbanded the spearman and rushed a rifleman, or upgraded the spearman into a rifleman).
In each test case: (1) using the scenario bic in which the human hasn't discovered Stealth, all planes are destroyed; and (2) using the scenario bic in which the human has discovered Stealth, the regular bomber and jet fighter are destroyed but the 2 SBs and 2 SFs are captured.
(On a side note, in the "human has all techs" version, the second turn produces a "We want to improve your palace" while the "human behind in techs" version no palace improvement is offered - tech advancement as one of many other triggers on spontaneous palace imrpovements?)
Catt |
The SB and SF were destroyed in both case. You edited the rules so there must be somthing wrong with the bic file. Either that or you didn't place the needed resources. 
Post a save.
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