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candybo
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Should be in "preferences"...
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Coracle
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quote: Originally posted by Duddha
All I have to say is that if you think Civ3 is redundant, try playing Civ1 or Civ2. |
I have. I thiought they both were more fun that Civ 3.
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Maquiladora
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Seems to me that Civ2 is more suited to more experienced strategists, while Civ3 is more like a kids game, it feels simple.
I agree on the building queues too, its a minor niggle that seems easily fixed.
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DrFell
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At any particular point in the game you have a hell of a lot more viable options open to you than you do in civ3.
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JtheJackal
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I can say without any doubt, of any kind that Civ3 does NOT have less strategy than Civ2. If anything it has more.
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Proteus_MST
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quote: Originally posted by JtheJackal
I can say without any doubt, of any kind that Civ3 does NOT have less strategy than Civ2. If anything it has more. |
I agree.
The Strategic Ressources and Luxuries add a new Strategic Element to the game which Civ 2 hasn´t (O.K. it has it´s Ressources too, but they are "just" important for trade and have no othr impact in the game).
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Maquiladora
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This thread is drifting OT.
Actually its spelt with one 'l' in English.
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DrFell
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quote: Originally posted by XOR
Diplomatically? No. Unit-wise? No. |
The diplomatic thing is debateable. In MP you had all the same options you have in civ3. In SP, there was little need for diplomacy as the AI could be so easily defeated. As for the units, civ3 does add the nice upgrade option and although in the ancient era the units are more sparse than in civ2, things get more interesting later on (in the industrial age when artillery etc start to become useful).
quote: In the science tree? I dont think so. |
Oh, the tech tree is the big one. Civ2 gave you so much more flexibility. You could go down uncountable numbers of tech paths, and miss out the bits you didn't need to research. For example, if you want all out war, shoot for monarchy->chivalry, a path which gives you good offensive and defensive units. If you are alone on an island and want to build up fast tech etc, go republic, and then possibly trade. In both of these cases you may want to go the philosophy->monotheism tech path if you're having problems with unhappiness, otherwise, you may want to go for navy (navigation), better military (invention->gunpowder), or minimize corruption (democracy) to name just a few. Also, you don't want to forget wonder building (trade), and possibly exploration (seafaring).
When I first started playing I could sit down and plan out elaborate tech paths. Not so for civ3, the longest tech path in the ancient era is only about 4 techs long! The 'era' thing screws it up too, as now you have to research tons of potentially useless techs just to get where you're going. Everyone's left on a more equal ground with the eras system.
quote: Plus, each city could build 3 trade routes that would improve it's trade instead of making the total trade income of a civ that sells luxuries and resources to all other CIvs be something between 30 and 70 gold per turn. |
Yeah, trade routes were great. They gave you options in civ2 MP. I fear civ3 MP will be *only* a militaristic game, because of lack of trade (your human opponents won't trade with you as often as the AI).
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Firebird
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I like the eras. In civ 2 (and 1) you could sometimes get a very odd state of technology.
IIRC you could f.es. build a steam engine without ironworking, or almost totally discard religion in the entire game by skipping polytheism, monotheism and theology. In civ 3 you are forced to even your science more like it is in real life. New discoveries tend to advance seemingly unrelated areas, where the most obvious today is the computer now in use everywhere in science.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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quote: Originally posted by Galvatron
Well the sense of a queue is to automate some micromanagment so you don't have to do everything by yourself. But thanks to the advisor you still have to confirm the orders. In the end it's the same: with or without queue. So what good is the queue? ? |
hi ,
keep that Q in mind for the friday chat , .....
the "queue" could be good , but only if we are able to give it clear orders , ....
some one speculated that the reason for the asking again is that during the course of the game we as players tend to forget that we have a queue somewhere and what is being constructed , .......
sound like a good example of some european governments in real time , ......
okay , now , if there would be a way to keep the queue doing what its doing without reconfirming everything , that would be great !
BUT ; we should be able to toggle some options then , like when a war breaks out , all the managers ask if they have to go or so , ......
Firaxis , care to comment ?
have a nice day
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