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Rebel67
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I have never seen the AI use combined arms, In fact the AI never seems to use bombard units to soften up any target before attacking, the just bombard all of my tile improvements, and occationally ships approaching their coast.
The carrier thing also annoys me, and unfortunately bu the time I get play the world I won't be able to play it online as I will be a poor student unable to afford the phone costs
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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I've seen the AI go nuts a few times.
Earlier in the year I experimented with game settings to encourage the evolution of "killer AI civs." That, in conjunction with me still really learning how to play (especially the late game, which I didn't even really touch until about April-May), resulted in some unbelievable games.
The worst were something I called the "Egyptian Mess" where I totally overextended myself and had France and Germany invading with hundreds of advanced units, the second mini-tourney (I think) where if I remember we played Germany and again I had two opponents invade my territory with SODs numbering in the hundreds (the last game I gave up for lost, btw... it was truly depressing).
Somewhere along the way, I remember AI civs pulling off incredibly sophisticated combined arms attacks... carrier groups with both bombers and jet fighters, protected by battleships, destroyers, and ironclads (of course!), pounding my less well-defended cities and land, followed up by impressive landings of mixed attack and defense forces.
I know that sounds like a fairy tale come true, but it really did happen... I wrote about here at the time.
I'll go back to some of my thoughts on killer AI civs... one of the things we need to do more is play with the AU mod.
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