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Jagusti
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I am running a LAN which uses a DHCP server and Wingate to give all my workstations internet access through a single proxy server. Problem is, when I try to connect to create or join an Internet game it comes up with a 'Waiting for Servers' box and does nothing.
I have located the server addresses and UDP ports, but need to find a way to configure the game such that it will locate a server through my proxy.
Can anybody help? Please!!
I think I may need to configure WinGate somehow aswell. On the other hand, I have full Internet functionality through the proxy, including ICQ ...
Any ideas?
TIA
Jagusti
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deathstar4
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Hey, I'm just not sure that CTP TC/IP play is configured to work through a proxy. Half-Life has the same problem. It very well might be fixed in the patch though.
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You may fire when ready.
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Jagusti
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Well .. that didn't take long .. Problem solved, and I learnt a few things in the process.
For the benefit of all this is the low-down on how to configure your proxy server and the game to play Internet games through some kind of firewall. Turns out to be easier than originally anticipated. If you're messing around with proxy servers yourself then you should be able to follow this.
1 - PROXY SERVER
Create a UDP Mapping Service which maps to a server of your choice, eg, uk1.alink.activision.com. Use port 21157, which is what the server listens to.
2 - CIV:CTP
Edit the bootserv.txt in the ctp_program\ctp directory so that the second listing of the server on each line is replaced by the name of the proxy server on your LAN. For example, if your proxy server is called wingate, change
uk1.alink.activision.com uk1.alink.activision.com
to
uk1.alink.activision.com wingate
For more info on Activision server configurations please check out Dan Kegel's server FAQ: http://us4.alink.activision.com/anet.html.
Another article he has written on peer-to-peer networking across the Internet is at: http://alumni.caltech.edu/~dank/peer-nat.html
Hope somebody finds this useful (deathstar4?)
Jagusti
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