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Smith_X
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I try to read from civ3.com but I have many question about civ3. anybody please help me..
1. what's a simutaneous game ? is civ3 a turn base game isn't it ?
Turn Base Game --> UFO Enemy Defense, Heroes of Might and Magic, Master of Magic
Real Time Game --> Warcraft 3, Red Alert 2
I never heard about simultaneous game style before in my life.
2. what's a email game ? how does it work ? like I send email to you and waiting for you reply to me ? I start to play 1 turn and I send my savegame to you and you play your turn then you reply to me do it again and again like this ???
3. "new map features like outposts, airfields and radar towers" ==> I'm really do not understand what's it ? is it a building that I can build in town ? I guess not because that's called city improvement. so what's a map feature ? only "MAP" that I can load and play ? or just start with scernario and play ?
4. "Easier-to-use interface for streamlined management and better control" --> what's a streamlined management ?? I only heard about micro management but do not understand what streamlined management is. ? please help me..
thanks in advance
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Bolt
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Loved M.A.X. and simultanious move (hated M.A.X.2 though). Speed up the games considrebly, but hopefully the AI will not always be very fast and be able to move all unites before I have a chanse to move (like always attack first if he have a better unit and both have 1 movement).
The email game is much automatic, no need to send every mail by yourself, I think civ3 handles most of the things automaticly.
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Tiberius

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Europe
Jan 2000 time: 06:22
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I doubt that simultaneous move will be for single player, as well. I think only for MP, but who knows?
quote: The email game is much automatic, no need to send every mail by yourself, I think civ3 handles most of the things automaticly. |
AFAIR somebody from Firaxis has said that PBEM will be very simple and we will need to load a saved game, then send it by ourselves, then save, wait, load, ... . Hopefully I am wrong, but sadly I don't think so.
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Smith_X
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quote:
-Original Post by Spiffor-
1. The simultaneous mode is a mode where everybody plays his turn at the same time. It's different from real time because it's still turn based, i.e your warriors cannot move more than 1 tile until the turn is over. It's a very original mode, I think only MAX had it before.
The "turnless" mode goes further than simultaneous : the computer automatically ends the turn after a pretty short time (which gets longer when people have more cities and units, to avoid the game becoming a clickfest).
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I have question again..
if my warrior try to attack your warrior that still do not move what's happen ? maybe this system should like a real time game but still have turn base function? if you see my warrior try to attack your warrior next turn you should move your warrior first ? something like this ?
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Bolt
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I think the fastest one that moved/attacked with a unit first on a turn will move it. In that way, crittical situations you need to move first, leaving other things for later on the turn.
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Bolt
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I know its turns, but in simultaneous play the one with fastest movement with the mouse will move the unit first that turn, thats what I meant.
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Smith_X
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about email game..
if I (Smith_X) play with you.
I start game with 2 civilizations I choose country and you pick a country.
then I play my turn. when I finish I save game and game will send save game to your email address?
but if you are busy or hanging some place or can't check mail. I will not dry off because waiting for you ? (maybe I have not to wait.. but when I recieve your email then I play it right?)
this is very different from playing warcraft 3 online that I can play and the game will be finish with in 20 - 60 minute.
is email game type fun?
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Smith_X
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more question again..
about Simultaneous Mode and Turnless Mode, too.
if I play very fast. I can reach 1500AD but my opponent play slow he's just reach 100AD (just example)
is this a problem ? are there any method to control this problem ?? or player who play faster have a advantage ?
Do I have to wait for my opponent finish their turn ?
Last edited by Smith_X on 17-09-2002 at 08:56
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Tiberius

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Europe
Jan 2000 time: 06:22
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From civ3.com:
quote: For the first time in a Civilization game, through the use of a "Turnless" game system, we can offer a much faster paced gaming mode. In Turnless, each unit and city has its own turn clock. These clocks progress independently from each other, meaning that a unit that has just moved, can't move again until its clock has reset. It is impossible for a single player to hold up the progress of the game (which happens sometimes in turn based games when played online). With Turnless, they're really only forfeiting their own moves. In addition we offer speed controls to the player, which determine how long each of these turn clocks take to reset. When combined with the dynamic scaling we apply, based on the number of units and cities each player possesses, the game allows players to configure the settings and determine their own pacing.
While these innovative features are geared to players interested in shorter games, we haven't left out those who simply want to take the total single player experience into the multiplayer arena. We've included all the classic game modes, such as Turn based and Simultaneous Moves. These keep the deliberate pacing of single player intact, but are also tweaked for multiplayer. Customizable turn clocks are included for these as well, so while each player might take their turns sequentially (in turn based for instance), they can still have a limit set on how long they can take. Beyond that, most game functionality is still available, even when it's not the player's turn (things like production, research goals, and diplomacy). We've also included Play by Email and Hotseat, which allow players to enjoy classic turn based games, either all gathered around a single computer or scattered around the world. A new Administrator password for PBEM allows the host to eliminate players or replace them with AI, regardless of whether they password protected their turns or not.
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You can read the whole thing on www.civ3.com - Developer update on PTW multiplayer expansion.
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Zarg
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i think simultaneous is clear. it is still turnbased. everyone makes his turn to the same time. but the units dont move until everyone finishes turn. then the units go where the were told to go. of course there have to be rules when one attacks and the other one tries to escape or something like that (attacking when passing enemy units).
turnless i guess will be nearly real time but still some kind of turnbased mode. one turn will last a specified time. and if you move a unit with one movepoint you will have to wait that specified time to move it again. same for towns. if you build a temple which takes 10 turns you have to wait 10xspecified turn time 'till finished.
just my guesses
curious how it will be in the game
Zarg
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Smith_X
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thanks very much everybody
I just read civ3.com and there are new Domination
what's this victory condition ?? conqure part of the world/map ??
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Smith_X
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is domination victory condition already have in normal civ 3 ?
I'm not sure because I stop play civ3 for a very long time.
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