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KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:22
  Old Post 16-09-2002 19:09 Visit KrazyHorse's homepage!
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#1 Report this post to a moderator
Empire Earth question Support Apolyton, buy Civilization 2

How the heck do I change game speed in the middle of a game?

I found the pause button, but gamespeed doesn't seem to appear on the in-game menu.

Also, I noticed an option to lock gamespeed when starting a single-player game. Is speed locked during the campaigns?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:22
  Old Post 16-09-2002 19:48 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, buy Call to Power 2

I believe you can't, another annoying EE thing.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:22
  Old Post 24-09-2002 02:38
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#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

Game speed can be changed within a game by pressing the plus and minus keys on the numeric keypad.

Also, the current game speed and the elapsed game time can be shown by pressing the F11 key, I believe.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:22
  Old Post 28-09-2002 07:53 Visit KrazyHorse's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I know this is a bit delayed, but thank you.

XarXo is offline XarXo
Prince
of the "I agree"
Jul 2000
time: 05:22
  Old Post 28-09-2002 23:32
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Support Apolyton, buy Civilization: The Boardgame

BTW, isn't annoying that the building icons and the sound are the same always? Is quite weird listen cathedral bells whe you build a stonehedge and the people doesn't know bronze or anything similar

Traianvs is offline Traianvs
Prince
Belgium, land of plenty (corruption)
Jan 2000
time: 06:22
  Old Post 28-09-2002 23:56
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Support Apolyton, buy Civilization 2

yeah, i think if they would have implemented a few more detail it would be a better game, such as more command sounds for your troops, and idd, more sounds for your buildings... and better pathnodes for your troops (they run into eachother often!)

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