Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Questions to Modders
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Vultur is offline Vultur
Warlord
Milan
Jun 2000
time: 06:22
  Old Post 16-09-2002 20:06
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Questions to Modders Support Apolyton, buy Civilization III: Complete


  1. How is possible to localize (translate), w/out damages, Modpack that can be found on Poly?
  2. Does exist a SLIC editor/full guide?
  3. Why when a wonder is completed its name does not appear in message window?
  4. It's possible to mix 2 or more mode? (i.e. City Expansion with Visible Wonders)

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 16-09-2002 21:56 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Questions to Modders Lose 30 kilos (of popups)

quote:
Originally posted by Vultur
1. How is possible to localize (translate), w/out damages, Modpack that can be found on Poly?


Just replace all the strings in the language files of the mod and put them into your language folder. For example if you download the ApolytonPack you will find files in a folder called ..\ctp2_data\english\gamedata\ and files with identical names but with different content in a folder called ..\ctp2_data\german\gamedata\. I think it should be now clear what to do. of course you don't need to translate everything, you just have to translate the stuff that was added and add it to the files of your own localized version of CTP2. In comparision to Civ3's editor renaming feature the game want crash if you did something wrong you would get only an error message or something would look wrong in the game.

quote:
Originally posted by Vultur
2. Does exist a SLIC editor/full guide?


You can use any text editor of your choice to edit slic, I recomment EditPlus2 as there is a syntax on Locutus' homepage. There you can find some usefull slic documentation of Slic1, actual made for CTP1 but also useful for CTP2. Check out the Apolyton Modification Pages for further documentaions. And finally here you can find some usefull information, too.

quote:
Originally posted by Vultur
3. Why when a wonder is completed its name does not appear in message window?


It doesn't say the name of a wonder when you have built it? Here are the complete wonder messages from the Englich and the German version you can find them in the info_str.txt in your ..\ctp2_data\[your language folder]\gamedata\ directory. Both strings contain the wonder strings. I don't know how the string looks like in other versions of CTP2.

quote:

WONDER_COMPLETE_OWNER "Our empire's greatness manifests itself in the work of our people!! {city[0].name} has completed {wonder[0].name#ARTICLE} {wonder[0].name}!"

WONDER_COMPLETE_OWNER "Die Überlegenheit unserer Nation findet Bestätigung in dem Werk unseres Volkes: In der Stadt {city[0].name} wurde {wonder[0].name#ARTICLE_SMALL} fertig gestellt!"


quote:
Originally posted by Vultur
4. It's possible to mix 2 or more mode? (i.e. City Expansion with Visible Wonders)


Yes, actual these particular mods are designed to be used together, but can also be used without the other one. Presuming you do some minor modifications. For the bigger mods like Cradle, ApolytonPack or MedPack you have to make a lot of modifications to merge them. Actual this is not worth the effort, and the result would be questionable. GoodMod is designed to be used as an add on for ApolytonPack, MedPack2 or CityMod2.

Pedrun works on version of the City Expansion mod for ApolytonPack, and GoodMod. For the City Expansion code it is expected that it will be part of the next version of Cradle, Visible Wonders Mod as well.

-Martin

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 16-09-2002 23:37
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

The visi wonder and the city expansion were at first IW's code and both were being worked simultaneously. But things didnt went really nicely with the IW's city expansion so i thought i could give it a shot. That was when they split. The wonder code was released while i was still working in the city expansion. They are stand alone codes but the problem is that the wonder were being replaced by cities of my code while it grews up. In a few days I will subimit the version 2.2 of the city expansion mod with the addons for the apolyton pack, goodmod and Visi wonders

Vultur is offline Vultur
Warlord
Milan
Jun 2000
time: 06:22
  Old Post 17-09-2002 21:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

First of all thank for your replies.
Some addition question:
quote:
You can use any text editor of your choice to edit slic

Yes, I know, but I wondering if someone has programmed a "specialized" editor for SLIC as, for example, Faction Editor in SMACX.
What is the difference between {wonder[0].name#ARTICLE} and {wonder[0].name#ARTICLE_SMALL} ?
quote:
Pedrun works on version of the City Expansion mod for ApolytonPack, and GoodMod. For the City Expansion code it is expected that it will be part of the next version of Cradle, Visible Wonders Mod as well.

So it's theoricaly possible to merge your City Expansion with Diplomod or similar manualy...
Ok, but how to do?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 17-09-2002 21:44
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

So it's theoricaly possible to merge your City Expansion with Diplomod or similar manualy...
Ok, but how to do?

Yes and quite easily. In wich mod do you want to add to? Or do you want to use with the original game? Just name it and i give the instructions.
quote:

Yes, I know, but I wondering if someone has programmed a "specialized" editor for SLIC as, for example, Faction Editor in SMACX.

The one i use is the editplus but you gotta add the slic configuration. Both files are in this thread.
http://apolyton.net/forums/showthre...&threadid=33181

Last edited by Pedrunn on 17-09-2002 at 22:03

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 17-09-2002 22:28 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Vultur
What is the difference between {wonder[0].name#ARTICLE} and {wonder[0].name#ARTICLE_SMALL} ?


Both are string reverences: For example you find these two string in the English gl_str.txt:

WONDER_PYRAMIDS "Pyramids"
WONDER_PYRAMIDS_ARTICLE "the"

In the German version of the str_loc.txt you find this string.

WONDER_PYRAMIDS_ARTICLE_SMALL "die Pyramide"

Now if the wonder that was build are the Pyramids then wonder[0].name is replaced by WONDER_PYRAMIDS, that is a string variable and afterwards the brackets are closed it will be replaced by its content in the English version Pyramids, in the English text you have two string variables. The article variable that access the seperate article and the wonder itself string variable. The first part of the article variable is replaced by the according wonder variable and the strings are put together so that you have WONDER_PYRAMIDS_ARTICLE and the article will appear in the message.

I think there won't be an editor for slic. Slic is a programming language even it is not perfect. But J Bytheway started to program an advance CTP1/2 text file editor CTPEd. Unfortunatly it is still in beta stage.

-Martin

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0421 seconds (87.67% PHP - 12.33% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net