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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:22
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But you haven't lost until it's actually lost. You can often send out a sea colony pod or transport and CP to a isolated or protected corner of planet. And then make friends with everyone through neutral SE. Then build again, and still maybe win it in the end. I have only had a couple of such games, against the AI, and one versus humans(versus humans I inhereted a poor position, that I failed to turn around quickly enough). Those are the most fun games to play. Much more fun than going through the motions where a win is inevitable by the time you get to IA.
Once a negative outcome is truly determined, it only takes a few more quick turns to see yourself in their punishment sphere. Definitely worth it!
bc
edited to make more clear.
Last edited by big_canuk on 17-09-2002 at 05:55
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MariOne
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Erewhon in Neverland
May 1999 time: 06:22
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quote: Originally posted by Darius
Now I finally understand you people who say you never lose to the AI - you just quit! |
While this can be true for me in games like MoM or MoO2, in SMAC (after 4-5 games climbing up thru the difficulty levels) I never lost to the AI on Transcend, and not because I quit when I'm behind.
I often do quit, but only because I'm too much ahead.
As a matter of fact, I rarely find myself behind the AI in SP, and even when it happens it's marginally behind and for a limited time.
Only recently, in a head-to-head CGN match against Mark (I guess his ID was mark13 here), we found ourselves much behind a Hive AI, which started in a big Jungle. But it was never actually a threat to us, and eventually, in ~100 years, we caught up.
Mind, this is not boasting.
It's just that single player is NOT significant to determine the strength of a player.
I have also been soundly beaten in pbem, and there are (or were...) quite a bunch of players who could reasonably claim to play pbems better than me.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:22
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quote: Originally posted by MariOne
Mind, this is not boasting.
It's just that single player is NOT significant to determine the strength of a player.
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When I first joined this board and saw all the people saying deity/transcend was no challenge, my response was to take it with a huge grain of salt . . . But then I learned the higher level strategies that made SP a joke.
I have lost one SP game in the last long while and that was as Miriam ( double-blind research) on an island where I never met anyone for 100 years.
In that game I did play it out to the bitter end-- It did not take long as the Spartan chaos rovers rolled in -- I then replayed the game-- making sure to get the WP to build landbridges and by about 2170 probes and a submissive had me at tech parity and on to another win
The only fun in SP now is with the challenges. I still try the nomad challenge but it always depends n the continent layout
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MariOne
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Erewhon in Neverland
May 1999 time: 06:22
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See, there are many single players much better than me! 
In the sense that if I enjoy for instance cycling, this does not mean that I should find fun in riding a bike using one leg, facing backwards and steering with my ears!!!
Of course, there is a huge number of youngsters who elected bike acrobatics as lifestyle, like with the skate/snowboard and halfpipe... They even featured at Atlanta '96 closing cerimony....
I only erratically gave a fain try at those challenges, I had a bit of a hard time with the OCC and quit when my position was no better than promising, never went anywhere with the nomad challenge...
What I mean, is that there are sure some esoteric skill and techniques to hone, or metaphysic preception and understanding of the game to grab, to excel at all the weird challenges that have been invented here.
Kudos to those who got there, I'm not at that level.
But if you talk about classic play, I'm pretty solid.
And this allows me to beat the AI 99.99% of the time in standard games, and to sit in the top 15% slice of human players skill distribution (pbem-wise, wild self-indulgent estimate ).
Maybe to break in the top 3% you'd really need to recur to those skills honed in the exoteric challenges...
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