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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:22
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It's a bit more complicated than that. For example, you can move all of your defenders out of a city, let an enemy take it, and then retake it. You will have the city back again, but any luxury from it you were trading will be lost to your trade partner. And even if you don't lose a city on purpose, it still makes sense for your trade partner to be mad at you for defending the luxury source poorly.
The biggest problem is that you get blamed for broken deals when it's clearly your partner's fault that they're broken, them getting wiped out being the most extreme example. I think the best fix would be to be able to negotiate the cancellation of current deals, which would allow one party to offer another compensation for an accidentally broken deal. But I realize that this would require a lot of complicated programming (not just to implement the feature, but to get the AI to understand it.)
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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I've also noticed that the only time I've experienced a hit in rep is due to having a gold-per-turn deal with an AI that suddenly gets wiped. The other Civs refuse to trade Techs/luxuries/whatever-it-was-you-were-trading unless you have the cash on hand to pay them. Apparently the AI is too dumb to determine that it wasn't your fault the deal the broken. If this happens in the early to mid game, you can be seriously screwed to say the least.
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