 |
|
mrmitchell
|
|
Both early and late golden ages can make/break your empire... Generally how I play the best time is late Ancient/early Midieval or Industrial. But that's just me.
|
|
|  |
 |
|
hr_oskar
|
|
Well yeah, GA = good, especially if you're not yet number one.
Some thoughts on early despotic GA's (if you must have them):
1. If you're not religious, don't switch governments even if you get a better one during the GA! A GA in Anarchy sucks for very obvious reasons.
2. Micromanage your cities very carefully: make sure they're always using tiles that already produce at least one shield and one commerce - e.g. mined grasslands next to the river. Don't use forests or hills, you'll usually get high production out of your more fertile areas anyway. Start your GA by going through your cities, adjusting according to the above.
3. Micromanage your workers according to the policy above - build mines on your normal grasslands, prioritize roadbuilding in tiles with no trade; stop chopping jungles, think short-term!
4. Use the momentum - be a little brave, use your despotic GA to cripple your neighbours through war. Stop waiting for some unit that's 5 techs away; successful wars can be fought at any point in the game.
This also applies to any early GA:
5. If you can't do much useful with your workers, add them to your cities... again, think short-term! As a GA citizen, your worker can potentially contribute much more to your empire.
6. Micro-manage unhappiness. Stricter than ever. Make sure to have no civil disorder during your GA, not even one city for one turn. In Civ3 it's simply unnecessary to suffer civil disorder, because it's easier to manage than in the older games (reason: cities don't go in disorder immediately after new population has been added, but rather only as soon as you end your turn).
7. Prioritize city growth. Invest in aqueducts where needed. Also prioritize your core - forget about long-term investments at your frontiers. Remember that GA citizens are more valuable than usual, so be more skeptical about building settlers and workers. Consider adding existing workers to your core cities, especially slaves (being less efficient).
And of course, the less there's left of your GA, the less the above points apply!
|
|
|  |
 |
|
mrmitchell
|
|
In one game I started on a fairly small continent with one other civ, the Zulus. After discovering another few civs on other ocntinents, it was early Midieval and I wanted the Zulu half of the continent. So I built up a small army of Immortals (I was persia) and declared war. The immortals ran into their border cities and I got a golden age from a victory.
With all the extra benefits from that golden age, I was able to whomp the Zulus into the ground. (I think without the GA, it would have been a long, protracted, difficult stalemate.)
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|