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IRON_BRIGADE
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Ok, pop rushing makes the population mad right?
Say after I have pop rushed 3 times and im down to 2 unhappy people with a luxury coming into the with no city improvements, at what point does the population stop being mad at me if my pop rushing is finished with the 3rd rush? How long are they mad? Also once they are happy again if i pick up pop rushing will they behave like its the fourth rush or the first. Do they remember I poped em before or will they responed as if its the first time.
How does a religous trait act upon the population regarding a pop rush?
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Ekanata
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I found pop rush unhappiness work like this:
- Every pop rush act will increase a counter by 20 times the pop lost.
- Each turn, the counter will be decreased by one. And never go below zero.
- The amount of unhappy citizens due to pop rush is the counter's value divided by 20 rounded up.
- Luxury and happiness building has equal effect on unhappy citizens whatever the cause.
Therefor, if I pop rush 4 pop unit at once, or 1 now and more later (up to total 4, before the counter reach zero), in both case the citizen will be unhappy (because of pop rush) for 80 turn. The difference is in the first case I will start with 4 unhappy citizen, decreasing every 20 turn, while in the later I can maintain unhappy citizen at 1 with occasional 2 during the overlap.
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Sovereign
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Hmm... the Pop Rush reminds me of something you guys debated about a while ago.
I think it was called the Pop Rush Bug or Pop Rush Exploit.
I could never get it to work, besides I always switch to Republic ASAP then Democracy, and never go into Communism.
Just wondering.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by Sovereign
I could never get it to work, besides I always switch to Republic ASAP then Democracy, and never go into Communism.
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Me too. I don't think I've ever had a stint in Communism, and I always beeline for Republic, then Democracy. Just the way I play I guess.
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