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Babsimov
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France
Oct 2000 time: 05:22
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Could Firaxis add in a futur add on a new function to Greats Wonders ?
When a Great Wonder becomes obsolete, it produces only culture and only for
the builder
civilization (nothing if captured).
An obsolete great wonder might produce income because of tourism. 1 gold per
turn and for
each foreign civilization in contact with its owner. Of course only
peacefull civilization can share tourists.
A great wonder that never expires produces gold after existing for 500 or
1000
years.
Small Wonders don't produce gold (but this option could br available)
All these options shall be editable (through the editor).
What do you think ?
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Tiberius

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Europe
Jan 2000 time: 06:22
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I have some ideas about tourism, unfortunately some of them could appear only in a future civ4, if ever. Nevertheless, if at least the basic idea could make it, I'd be happy 
TOURISM
Tourism should appear after the discovery of steam power (railroad) or another invention that gave people the ability to travel more & easily. Starting from this moment, every city that possesses a Basic Tourism Resource would start to receive a steady income from tourism. The total amount of money a city is receiving would depend on the Advanced Tourism Resources and on the Global Tourism Resources.
Basic Tourism Resources
They will generate a fixed amount of money, no matter how small or big the city is.
- natural resources (luxuries and some new terrain types: sand beaches, snowy mountains, exotic animals)
- city improvements: very old temples, colosseums, cathedrals
- wonders: all the great wonders and some small wonders (Heroic Epic and ?)
- natural wonders (ex: Mount Everest, Niagara Fall); they could randomly appear during the map generating process
Advanced Tourism Resources
They will increase with a certain percentage the city's tourism income
- the size, wealth and culture of the city (with a special bonus for Top5 cities)
- infrastructure (railroad connection, airport, harbor)
- city improvements (ex: hotels, casinos, entertainment centers)
- "We Love the ..." days
- maybe a small wonder: Disney Land ?
Global Tourism Resources
They will increase or decrease with a certain percentage the tourism income throughout your entire empire
- certain discoveries (ex: telephone, television, Internet – through better communication and advertisement; I know they are not in civ3, so find some substitutes: electronics, flight, or maybe something else)
- great wonders (ex: Olympic Games)
- pollution (will decrease it)
- war (a war waged inside your borders should drastically reduce the tourism income)
- the reputation of your civ
- your civ's total culture (the bigger the better)
- happiness and freedom of your citizens; more democratic government would increase the tourism income;
As you can see most of these factors would handle your tourism income automatically, there would be only a few new things that you should manage separately: some new terrain types and a few new city improvements and wonders.
Thoughts?
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CiverDan
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Maybe captured wonders shouldn't produce income, but they should still produce SOME culture, maybe half the original culture value.
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Tiberius

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Europe
Jan 2000 time: 06:22
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quote: Originally posted by Martinus Magnificus
The question therefore is: is the concept of tourism crucial for a game like Civ III? I think it is not. |
I didn't say it is crucial. But what is really crucial in civ3? Workers are not, culture is not, barbarians are not, caravans and spies are not (since they dissapeared) etc, a lot of things are not essential, they are (or were) there for fun.
For me, having extra money from tourism would be fun. I don't like wars (l mean, warmongering all game long), and managing a civ's economy is quite boring, right now.
quote: implement such a concept in Civ III would not only be difficult |
Why would it be difficult? It would be some extra money flowing in, 2 or 3 new terrain types (but not necesarily), one great wonder (Olympic Games), one small wonder (Disney Land), one extra city improvement (stadium or casino or something like this) and some calculation the computer would automatically handle.
It is very similar to the trade system: gold mines, marketplaces, banks, Wall Street, Adam Smith, ...
What is so complicated here?
Civ3 added depth to the economic system, with the addition of resources, but sadly, the fun of managing an economy is close to zero.
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Adagio

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quote: Originally posted by Tiberius
I have some ideas about tourism, unfortunately some of them could appear only in a future civ4, if ever. Nevertheless, if at least the basic idea could make it, I'd be happy 
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Great ideas I posted some of my ideas about this concept of tourism some months ago, but your's better 
Tourism is an important factor for civs in modern days, so why not implent it in Civ4...
Though, since this has something to do, with how the other civs are seeing your civ, the regard system has to get repaired (Pretty strange, that you have to be at war to have friends)...
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Babsimov
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France
Oct 2000 time: 05:22
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Yes a little complicated, but i think it add more fun for peace time.
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