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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by Jawa Jocky
. . . . but I'm 3 weeks into being a father and have very little spare time (a few hours on weekend mornings) and like to spend that time actually playing. |
I got hooked on Civ III with newborns! Went to bed at 8:00 pm, letting my wife take care of the kids until about 2:00 am, then woke up at 3:00 am to bottle feed, letting my wife sleep until 9:00 am. The kids were quiet (when not eating) between 3:00 and 9:00 -- I've never had enough Civ III time since they started sleeping through the night. 
quote: Originally posted by Konquest02
Don't look for AU 104, it was mysteriously skipped... |
The Tale of Banana Island was AU 104, though wasn't labeled as such.
For those relatively new to the MiniTourney / AU concept, check out this thread. The "themes" of most games we've played have come from Theseus' initial compilation (with Sir Ralph's offering up Banana Island). Alexman has frequently carried the burden of modifying the map - though we should take turns on this and, in any event, I suspect alexman may still be on honeymoon.
Anybody have any strong preferences from the unplayed games in the AU thread (above)? I also think we ought to add an "always war" game to the syllabus, as Gastric ReFlux suggested a few weeks back -- constant warfare could teach some pretty valuable lessons and provide for some entertaining games, I think.
Catt 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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Hey guys!!
I've been finding I like, or even prefer, shared maps / games too, including also *gasp* 1337's first challenge (which was sort of a joke) and helping Knightblade over the weekend.
I think the next few (not in order) should be Isolation, Always War, and Science.
Isolation - I still really want to do this, including modifying it as Catt originally suggested (more water, fewer civs), but I'm concerned people won't want to play because of map size.
Always War - Can someone suggest the set-up and the rules? Sounds like fun.
Science - If anything, I'd like to do this first, but maybe changed a little... there's been a lot of discussion about research lately, and I think it would be fun to be able to point to examples from a group game. I don;t know if the goal should necessarily be being one full era ahead, but should be more about using science and tech trading to dominate the game. Any thoughts?
Anybody have any strong preferences?
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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by Killerdaffy
Aren't the computing power problems more related to the no. of AI civs and/or cities & units to be moved? So if the map is huge but there is little dry land the game should still be playable for most people. |
I hope so (and I think you're right, but I can't say for certain).
I went back to read the AU thread - seems like so long ago but was only a couple of months!
I think the suggestion I made re: Isolation in the original thread was only 4 or 5 civs on a huge map - that might be overkill, as, IIRC, my suggestion was targeted at making sure that there was no contact until ocean-going ships arrive. With our later penchant for having someone modify the map to suit our needs, we can probably get by with a Large or Huge map with a fair number of civs -- the map-maker just needs to be certain that there is a good deal of ocean between land masses and, perhaps we institute a rule against suicide ships -- i.e., all human players will know from the start that no land is reachable from the home continent without risk, and we all voluntarily agree to not take the risk in hopes of making contact?
BTW, I'm still fairly busy in RL (not much time for civving), so can play with the map for whatever game we decide to select as AU 106.
Catt 
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Gastric ReFlux
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Heh, English for Always War.
There are advantages to playing Panagea for an AW--it might seem crazy but the chance to make early contact with all the opponents can be a big advantage. Although surviving the initial onslaught can be frightening.
Continents can make the early times easier, less opps banging on the door, but it has future difficulties.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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OT:
So, vulture will make the map, and we'll play Isolation.
Here are the original suggested settings:
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Goal: You're all alone... what do you do?
Settings: Huge, archipelago, 60% water, 10 civs, normal, temperate, 5B, restless, Emperor. All win types.
Civ: Persia
Notes: A builder's delight, until...
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I would instead suggest Large, 80% water, and 9 civs, with vulture tweaking the map to ensure no inter-continental communication until what? Caravels? And all players agree not to use suicide Galleys.
I think at the time I chose Persia for Sci / Ind, which I still like for this game.
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