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kring
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Wichita,KS,USA
Dec 2001 time: 23:22
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The problem is that probabilities aren't guarantees. Each chance is still independent of all other chances. The problem with stats and probabilities is that IRL they don't occur the way or time you want them to quite often.
Also, considering we just got a leader that could skew your probability, and would need to be taken into account. You would need to factor that into the equation.
And if we don't do something with our GL before battle, the odds of getting another one are 0%.
quote:
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Mike B., does it look like the odds 1/12 and 1/16 are applied under the correct conditions (before/after Heroic Epic) for generating a leader?
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Odds with Heroic Epic = 1/12
Odds without Heroic Epic = 1/16
The odds are halved for defenders (1/24 and 1/32).
Mike
Found here: http://forums.civfanatics.com/showt...20&pagenumber=2; It is in this thread somewhere since there was a number of questions related to GL's in that thread.
I agree that it is a lottery drawing for GL. How many times have you gotten a GL on your 16th attack? I don't think we can expect one to happen just because probabilities dictate it could. I have seen one game where they happened back to back, with the first being used before the next Elite attacked; but I have seen hundreds of games where I got less than the 1/16 or 1/32 statistic. On average, it has been around those numbers, but I have games with none and games with plenty to balance that average out.
I don't think we are wise to count on getting one as part of strategy. If you want to figure what to do with them if it happens, that's one thing. But, to factor a guaranteed one into the equation is another.
Last edited by kring on 19-09-2002 at 05:07
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Shiber
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Haifa, Israel
Jul 2002 time: 07:22
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"A new statistical study found that 3 out of 4 people are 75% of the population."
I will now relate to some interesting points raised in this thread:
* Yes, these are only statistics. We're talking chances here, probabilities, odds and other synonyms for stuff that's eventually based on luck. We can't get anything sure from my formula but we can assess our chances, which is just as much info as we have when we're planning military strikes.
* AFAIK the statistical data my formula is based on is correct. Should someone prove it wrong and post the correct data I can fix the formula within a moment.
* The recent generation of a GL does not skew any probabilities and should not be factored into my formula. When you roll a die and 6 comes out, it does not alter the chances of whether 6 would or would not come out again in the next roll(s).
In other words, these events are independant of each other, and therefore you could get 5 GLs in a row or not get a GL after 100 battles.
I think that's all.
Have a really, really, really math, I mean nice day.
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vulture
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Leeds, UK
Jun 2001 time: 05:22
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quote: Originally posted by kring
The problem is that probabilities aren't guarantees. Each chance is still independent of all other chances. The problem with stats and probabilities is that IRL they don't occur the way or time you want them to quite often.
Also, considering we just got a leader that could skew your probability, and would need to be taken into account. You would need to factor that into the equation. |
Nope - the fact that we just had a great leader has exactly no effect on the probability of producing another one in the near future (unless we don't use the current one, in which case, as you say, we can't get another one - obsolete now since Ramses has been used).
quote:
I don't think we are wise to count on getting one as part of strategy. If you want to figure what to do with them if it happens, that's one thing. But, to factor a guaranteed one into the equation is another. |
They are never guaranteed. OTOH it is useful to figure out the chances that another one will be generated in another 5 turns of war with Persia since it allows us to weigh up the costs/benefits of waiting to use a leader.
Shiber is spot on with his calculation. I'd just add that with the possibility of generating more than 1 leader in 5 (succesful) attacks and 2 defenses by elite units, the average number of leaders produced is 0.375, although unless the game is halted immediately upon the production of a GL to decide what to do with him, we are losing some of that chance by waiting until the end of the set of turns being played.
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