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Zero
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Bouncing back and forth
Sep 2002 time: 00:22
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only problem w/ 20 turn merc would be that user will be reckless with them. thats not cool. perhaps permeanant merc hiring would be more appropriate for game balance. and having them be supported by ur civ so that it is kinda like payment per turn deal.
think about it if you use ur merc on suicide run during 19th turn of contract then it sux for owner.
and why even save them for 19th turn if u can kill em off in 1st turn and end the negotiation prematurely?
basically we have merc hiring already in game. Its called hurry production. Think about it instead of training u pay to rally mercs. Also signing military allaince is very much like hiring a merc. So wat difference would the permeanant merc be from hurry production? well to start making transaction between civ to get a unit would be cool feature for diplomacy. and that hiring from different civ can free your build queue.
unless you guys have good idea about making 20 turn merc working i cant agree on it being a good idea
EDIT: hiring unit from other civ could be advanategous in that you can get unit u cant create as well i guess (UU, advance and resource u dont have etc.) should you add a feature that randomly "culture flips" for military as well (mutiny hee hee) especially when ur attacking civ u hired from? or hired unist dont culture flip until nationalism is discovered? how about civ gets 100% defense atack bonus when fighting the hired unit of same civ (since they'll be reluctant to kill their brothers) i dunno im just trying to open up things here
Last edited by Zero on 21-09-2002 at 09:42
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