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Golden Bear
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Oregon
Feb 2002 time: 21:22
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OK, so I have been a wimp all this time. I stuck with playing on Regent because I could learn and refine my strategies. Over time, I have come to favor the French as my civ of choice - only partly because of the sound the the Musketeer makes!
I decided to be a stud and step up to Monarch. First game went OK but since then, I just cannot keep up with tech development, etc. I am thinking about giving up my investment in tech and trying to make enough cash to buy techs. My question is about whether this strategy will work, and how to make it work. Can it work in mid game?
One of my problems is that neighboring civs are much more aggresive on Monarch. In my current game I started out next to the Zulus. I used my standard early game strategy of building horsemen to cripple them when they picked a fight (it is easy to get Zulus to declare war). Later, I was about to finish off the Zulus when the Egyptians, of all civs, up and declared war on me. In between, I had to fight off the Japanese (there is a race that I HATE to have on a continent with me). So I fought off the Egyptians and then had to surrender a tech to keep the Japanese from attacking me.
I just cannot seem to get that edge up. BTW, it still pisses me off (can I say that?) that 3 or 4 AI civs will swap every new tech advance but will not accept ANY offer from me. Tech whoring is still not right.
Anyway, I've read lots of strat posts, I have played this game from the first week it was out (no, really I have). I could just use some help with getting over the hump to competing on Monarch. I cannot imagine going back to Regent but I would like to win 50% of my games here.
One last thing. I have not posted in a long time because I have that work thing that gets in the way - I play CivIII on my laptop when I travel. However, it seems to me that the quality of the posts has really improved from a few months ago. The unreasoning whining is almost non existent (Yeah!!!) and the posts are, by in large, pleasant and instructive to read.
Carlos
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Golden Bear
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Oregon
Feb 2002 time: 21:22
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Hi again. I can try to post a save. I am not really sure how. I am at work now, so I will give it a try.
Thanks for answering my rambling post.
Things have moved on in the game. I have used GLs for Sistine Chapel and Bach's Cathedral. My real problem is that my early game strategy of badgering the Zulu led to overexpansion. Being a big believer in geographic diversity and land area, I was reluctant to give it up.
I applied my previously stated idea of stopping research and putting it all into cash - about 420 bezants each turn. Guess what? The Indians and then the Egyptians started lining up to sell me tech at discount rates. What I have been doing (it is early Industrial Age and I missed Suffrage) is saving up a couple thousand and then researching my path for the +2 Techs Wonder (I forget which one that is- it needs Scientific Method). I just traded Electricity to the Egyptians for Wine and Spices, Medicine and some cash. Cities are all connected by Railroad and I am filling in around my core cities. I am still low on workers and have many acres of jungle to clear.
One of the things that I have a tendency to do is to put my FP out too far so that it takes forever to complete. I do not like the time, but I like the results because it has maximum effect when far from the main Palace. Anyway, the FP will be complete in about 7 turns, finally, now that I sent the railroad crews out to develop all the hills, mountains and farms around it.
I think that things have stabilized and I am on a path that may give me a chance to pull the game out. Perhaps my difficulty with Monarch is that I need to realize that I could actually LOSE once in a while! That is pretty much impossible on Regent.
Some details about the game - default climate etc., large map, raging barbarians, non-Culture linked starting, large continents. I may turn off goodie huts in the future because they are just too imbalancing. For instance, I hit about 6 tech huts and without them would probably never have caught up.
Carlos
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Laertes
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London
Jul 2000 time: 05:22
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If you have an expansionist civ near you, you will be behind it in techs for the whole ancient age, as those scouts just run around like crazy tipping huts that are:
- friendly to them (ie more tech, no barbs)
- not available to you because they got there first.
Zulus, Russians, ENglish and I think Americans have this trait, so they are always a pain, and always war-like as well.
I have recently moved up to Monarch, and have been having mixed results, as you would expect. In Civ 2, you had to unlearn a lot of practices from the easier levels to succeed at Deity, and this game is probably the same (I just have not figured out which bits to unlearn!)
I have had a win or two as the French, but they have a late UU and the Commercial aspect does not start to pay off until you are in Republic, have lots of marketplaces and have built the FP, because then the money rolls in while the science gets cheap.
My experience is that you have to work a lot harder at the diplomacy, sop them off with minor gifts and excess luxuries at regular intervals, have a lot of military units prepared to defend against sneak attacks (usually 2/3 barracks cities spewing out nothing but defenders), a couple of cities always on palace/wonder building.
And I keep getting killed by cities growing into disorder, just my own indiscipline at micromanaging.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:22
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quote: Originally posted by Fergus Horkan
I have had a win or two as the French, but they have a late UU and the Commercial aspect does not start to pay off until you are in Republic, have lots of marketplaces and have built the FP, because then the money rolls in while the science gets cheap. |
After the commercial trait has been fixed, the French are incredibly powerful. As you described, being commercial and industrious becomes a cash mashine from the medieval age on, as soon as the FP and marketplaces are built. The lower corruption is a nice asset for the builder as well as the warmonger. In all of my games as other civs, the French are powerhouses. In my current game as the French, there's no powerhouse among the AI's. And the UU is not late, but comes right for the buildup of a good infrastructure (universities, banks) and some of the medieval wonders (Leos, Bachs, Magellans). Just don't waste if for unit building in a war, that's the worst you can do with your GA.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:22
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quote: Originally posted by Fergus Horkan
If you have an expansionist civ near you, you will be behind it in techs for the whole ancient age, as those scouts just run around like crazy tipping huts that are:
- friendly to them (ie more tech, no barbs)
- not available to you because they got there first.
Zulus, Russians, ENglish and I think Americans have this trait, so they are always a pain, and always war-like as well.
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The names listed reinforced my lack of respect for expansion trait. These civs do not seem to be around at the end of the games I play. This at least suggest the AI does not play that trait as well as it does others, if not that the trait is over all not that great.
Last edited by vmxa1 on 28-09-2002 at 01:20
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