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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > MOD project: Pentagenesis
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16.Sep: 7 NEW FILES
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NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 15:54
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#1 Report this post to a moderator
MOD project: Pentagenesis Support Apolyton buy from Amazon



Title screen shrunk 20% beta is here

Last edited by NeOmega on 28-09-2003 at 03:59

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 15:57
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Full PM-box? Change here!

Some of the unit models:

These are the first 5 units I built and are posted now here and at other fan sites. If you dont have the units complete with sound, you might wanna look around and find them. They are out there...... in CFC land, and I'm gonna save these boards some space by posting only at one of the major sites

Attachment: 1st 5 units.gif
This has been downloaded 795 time(s).

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 15:59
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Here are three more models, I have begun animating 2 of them, and one is near completion.

Attachment: previewof3.gif
This has been downloaded 770 time(s).

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:02
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Nine more units, Most of them are about 10% - 15% done. I am over halfway done with two of them.

EDIT: All of these are in workable condition, and some are 100% complete.

Attachment: previewof9.gif
This has been downloaded 776 time(s).

Last edited by NeOmega on 30-12-2002 at 02:28

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:09
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credits lay out:

A picture of the contributors art in game, with a link pointing to where the art was downloaded from.

Attachment: preview.gif
This has been downloaded 768 time(s).

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:15
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500 years future history crammed into 2 pages its a .doc file.

And a preview of the sniper unit:
95% complete
This is victory.flc in SE direction.

Attachment: snipervictory_se.gif
This has been downloaded 771 time(s).

Last edited by NeOmega on 19-09-2002 at 16:46

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:21
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Ill fill this space with text later.

This is a SW Attack A
Preview of rail gunner:
65% complete

Attachment: rgattack_sw.gif
This has been downloaded 762 time(s).

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:22
  Old Post 19-09-2002 16:24
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Suffering from ads?

more info

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:27
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SE Attack A
Preview of Plasma Infantry (perhaps Plasma Rifleman):
60% completed

Attachment: piattack1_se.gif
This has been downloaded 746 time(s).

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:39
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Shield Infantry fortify SW
100% complete

Attachment: sifortify_sw.gif
This has been downloaded 714 time(s).

Last edited by NeOmega on 30-12-2002 at 02:30

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:44
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Microwave Beam Sattelite Support Apolyton or Terrorists Win

MBS model
50% completed

Attachment: mbs model.gif
This has been downloaded 743 time(s).

Last edited by NeOmega on 09-10-2002 at 15:16

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:49
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Techensai Put an end to popups!

86% complete

Attachment: nmattack1_s.gif
This has been downloaded 645 time(s).

Last edited by NeOmega on 30-12-2002 at 02:32

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:52
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Slasher Support Apolyton buy from Amazon

Cyborg and robotic UU, will have a -1 hp bonus.
100% complete

http://www.civfanatics.net/uploads2/Slasher.zip

I'll put this on the unit's page in a couple of weeks.

Anyways, I am releasing this unit because all 11 of these units you see previewed here are near enough to completion for me to move on to the next set of units, some static leaderheads, and some superfuturistic buildings. This is my way of celebrating. I have gotten really tired, and it has been so long since I have made any models.... I can't wait to get started on some fresh units

Have fun kids. The link is to the full and complete slasher unit!

Allthough I may add an attack 3 and different victory after the mod is complete.

Attachment: slasherattack1_ne.gif
This has been downloaded 569 time(s).

Last edited by NeOmega on 23-11-2002 at 11:02

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 16:56
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#14 Report this post to a moderator
Strike Bomber Support Apolyton

Early game bomber.

91% complete

Attachment: strikebombermodel.gif
This has been downloaded 729 time(s).

Last edited by NeOmega on 09-10-2002 at 15:16

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 17:02
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Vacuum Bomber Support Apolyton or Terrorists Win

A bomber that can fly both in atmosphere and in space.
May also attack Starships.

88% complete

Attachment: vacuumbombermodel.gif
This has been downloaded 715 time(s).

Last edited by NeOmega on 09-10-2002 at 15:17

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 17:06
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Vacuum Fighter Browse Apolyton AD-FREE

A fighter that has dual flight capabilities. May also attack starships.

88% complete

Attachment: vacuumfightermodel.gif
This has been downloaded 713 time(s).

Last edited by NeOmega on 09-10-2002 at 15:17

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 17:10
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Interceptor Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Suited mostly for taking out other fighters, bombers or spacecraft.

88% complete

Attachment: interceptorattack_s.gif
This has been downloaded 652 time(s).

Last edited by NeOmega on 09-10-2002 at 15:17

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 17:14
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Cycle Scout Support Apolyton, buy GURPS/ Alpha Centauri

I gave this guy a big gun with a tripod mount packed up on the back of his cycle..... but I am not sure how to animate him pulling it out, setting it up and using it.... he may just end up being a reconnaisance(sp) unit.

I have no idea how I am going to animate him, so I have no idea how far along I am.
status unknown

Attachment: cyclescoutmodel.gif
This has been downloaded 707 time(s).

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 19-09-2002 18:12
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Avatar Enlargement: We've got the solution

I plan on hopefully making around 2 dozen more units:
6-10 more mechas/RAVS, 4-6 more tanks/vehicles, 2 or 3 starships, 4-6 naval units, 2 or 3 more starfighters, a couple of artillery, and more infantry units.

But I am not going to start those until all these are at least 75% complete (that is basically death, default, run, attack, sounds and civilopedia text).

Here is a break down on units:
Specialty:, like slashers, sniper, omega weapon etc, basically special force type units will have a -1 hp penalty.

RAV's:all terrain as road, perhaps other mobility features, Blitz.

Mechas:only 1 MP, but have a 1 HP bonus.

fighters vs bombers:no stealth, instead bombers/starships will have a 60% interception rate, whilst fighter/interceptor types will have a 25% interception rate.
Aircraft vs. SpacecraftDifference is space craft will always have unlimited range, in all actions, bombard, recon, Interception and airdrop. Starships will have large carrying capacity, extra HP's, extra defense, heavy bombard.

UU's:Each nation will get a UU. Many different racial "UU's" will also be available. These will be available to all nations of that culture group (and usually two or three of the culture groups).
In other words, slasher is available to all nations of Cyborg and Robotic culture, but the Crawler is available only to the Civ known as "The Level".
Also, racial UU's may be strong and weak, meaning the cyborg slasher will cost 10 shields less than a robot slasher.
The counterbalance could be no population cost for robot infantry, 1 for cyborg infantry, and two for the rest, with terrain food values sitting higher, but I have not play tested this concept yet.

Infantry:may cost a population point, but be cheaper. Not too sure on this yet.

tanks:will be the first to implement new weapons. This means plasma tank technology will come before plasma riflemen.

artillery:non-missile artillery wepons will have a max range of 1. Except perhaps large stationary plasma cannon. These will not have any form of lethal bombardment.
Missile artillery weapons may have a range of up to three, and may or may not have lethal bombardment.

Last edited by NeOmega on 24-09-2002 at 16:12

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:22
  Old Post 19-09-2002 23:01
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#20 Report this post to a moderator
Increase the size of your Attachments

looking cool

Sheik is offline Sheik
King

May 2002
time: 00:22
  Old Post 20-09-2002 03:05
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That looks great!

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:22
  Old Post 23-09-2002 06:40
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hmmm..... Inflate your Upload Space

ill fill this later

Last edited by NeOmega on 25-09-2002 at 09:23

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:22
  Old Post 23-09-2002 06:54
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???? Increase the size of your Attachments

fill this later too

Last edited by NeOmega on 25-09-2002 at 09:33

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:22
  Old Post 25-09-2002 09:20
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Confederacy Support Apolyton, buy Civilization 2

I haven't tested whether the ai will use it correctly yet, but here is how it works

1) Max rate of 5

2) 4 extra "forbidden palaces" (allowed only under confederacy)
these are all named like Confederat Courthouse, Confederate Senate, etc...., these each have a unique bonus too, but I havent decided whether or not it will be small wonder type bonus or city improvement bonus.

3)rampant corruption (to simulate no real power of a central government to exert taxes or policy)

4)Free units
2 for town
3 for city
4 for metropolis
after that upkeep cost of 2
This is to simulate the idea of each state having it's own defense, but no real central army.

5)High war weariness.
This is to simulate no state really wanting to die for another's cause.

6)No hurrying production, no drafting, no police... also to simulate no real central authority.

7)standard trade bonus and worker rate of 3, this is to simulate the localization of wealth.

8) stronger than democracy in most modifiers due to tolerance, but 0% chance of assimilation, also due to the tolerance. (by tolerance I mean the ability of people to rule themselves locally)

9)Diplomats are veteran, from working amongst the various states.

Of course this all hinges on whether the Ai would no where to place the various capitals.... which I don't think it can.... , but anyways, tell me what you think!

Attachment: confederacylarge.gif
This has been downloaded 340 time(s).

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 25-09-2002 09:21
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Fascism Support Apolyton

Also in my mod I'd like fascism... which I simply consider rule through fear.

1) The only real disadvantage is it's forced labor rush, and gets the standard tile penalty, to simulate fear driven laborers.

2) other than that it is quite efficient, I have corruption as minimal (when it's rule by fear, he who gets caught with his hand in the cookie jar gets his head cut off :P)

3)free units: 3 for town, 6 for city, 12 for metropolis.

4)no war weariness, 3 drafts, 6 mp

6)rate cap of 5 also, to discourage high technological innovation, the real object of this govt is mobilization for war.

7) I forgot to add the diplomats are a little untrustworthy, and hard to compromise with, conscript, but the spies, are from the "Father" of all police states, and are elite.
Good for the fascist civ too, since money cant be spent on improvements,

only prob is that tile penalty, which is really no small hit.

Attachment: fascismlarge.gif
This has been downloaded 385 time(s).

Last edited by NeOmega on 25-09-2002 at 09:32

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:22
  Old Post 25-09-2002 09:22
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Support Apolyton or Terrorists Win

3rd govt.... collective central/order advanced.

Attachment: mcmc escorts.gif
This has been downloaded 180 time(s).

Last edited by NeOmega on 06-01-2003 at 02:28

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 28-09-2002 20:29
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Get a bigger avatar today!

4th government collective localized/chaotic, advanced.

Attachment: magrail.gif
This has been downloaded 177 time(s).

Last edited by NeOmega on 06-01-2003 at 02:29

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:22
  Old Post 30-09-2002 10:11
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The 5 races will each have one major trait, every nation of this race will have it's racial trait plus a minor trait. Theri will also be a "master race" that has only it's own trait, plus expansionist (a very weak trait in this mod due to early fast units, aircraft etc. The advantage will be it will have an extra UU to emphasize it's trait.

Robotic=Industrial
Tireless bodies work day in and out to improve themselve.
Master UU=Worker Drone

Cyborg=Commercial
Always looking for good deals, spare parts and organs.
Master UU=Freightstar
?MP UU=Cargo?

Human=Scientific
The existance of the other four races began with this races' ingenuity, plus the advances they are first to discover, help themselves in the long run, as they must metamorphisize to a new race.
Master UU=sabateur

Clone=Religious/Social
I will rename the trait to Social. Clones think and act for the good of each other.
Master UU = Soldier Clones

Mutant=Militaristic
Constant in fighting amongst this race has created a survival of the fittest mentality. Many immortal warrior mutants have been
bred, and need something to do.

Master UU = Commander.

The Major traits are set in stone. MP UU means multiplayer UU, as I am considering making a MP set of rules and an AI set of rules, so unique units may be used correctly. The master UU's are not set in stone.

Here is a look at a cyborg city.........

Attachment: cyborgcity.gif
This has been downloaded 348 time(s).

Last edited by NeOmega on 10-10-2002 at 17:51

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 30-09-2002 11:51
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mutant city Avatar Enlargement: We've got the solution

note the "entertainers"

Attachment: mutantcity.gif
This has been downloaded 339 time(s).

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:22
  Old Post 30-09-2002 16:44
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Help yourself to an AD-FREE life

I see a nurse and something else...
How did you do them?

 
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