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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:22
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quote: Originally posted by Shiber
Wouldn't it be a lot wiser to just research navigation and then get there safely and risk-free?
Or should we rather cripple our production capabilities and waste ~500 shields on 17 galleys that might end up at the bottom of the sea? |
We will hardly be the first researching Navigation. We can't keep up in tech, because most of our city sites are still unproductive due to jungle. Even though we're industrious, it takes a while to clean that up. But if we aren't the first, we won't get the benefit for us.
I we are the first civ to have intercontinental contact, we can trade contacts and maps from everyone to everyone, at both sides. This contact, map and tech whoring will give us 3 or even more medieval techs and a big load of money and even gpt. This is more powerful than Theory of Evolution, for less than half of the shields! It will in one turn make us the richest and most advanced civ.
Right, it may take a couple of galleys. Sometimes the 2nd or 3rd attempt succeeds, sometimes only the 10th. But even if it's the 10th: These 300 shields do greatly pay. Note, we have not much chances to keep up till our terrain is developed and we're able to research ourselves. Only warfare and trades. Let's do all for successful trades.
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Shiber
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Haifa, Israel
Jul 2002 time: 07:22
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Sir Ralph, I would personally prefer that we buy Navigation as soon as possible and send several ships to explore immediately. IMHO it is the only reasonable possibility.
How many turns do you think our ships will have to spend in dangerous waters before they reach land? I assume 7, two for sea tiles and 5 for ocean tiles. If we have astrology, that goes down to 5 turns in dangerous waters. The chances for a ship to survive that, assuming that each turn the ship will have a 50% chance of drowning, are 3.125%. We will lose 32 ships in the average case before we find the lost civs.
This of course, assuming that we take the shortest possible route. After all, our ships will be sailing the high seas pretty much aimlessly, and therefore have a decent chance to miss the inhabited continent(s) completley.
Last edited by Shiber on 24-09-2002 at 03:01
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:22
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Shiber: That means giving away a clear advantage, because the AI does not send suicide galleys. I already pointed out what it could give us and won't repeat it.
I send suicide galleys in every game and never fail to make contact first. It usually costs about 5 galleys, that's the average, if I'm lucky, only 1-2, if not, up to 10. So what? Compared with the benefits, that's nothing.
And they don't sink in masses, quite often make it several times in a row. In my recent game as India (huge map, just like we play) my 3rd galley survived 5 times in a row ocean, without even having the Lighthouse, and landed safely at the Russian shore. From another game comes this shot, which also made contact.
Do you never send suicide galleys? That's amazing.
Attachment: suicide1.png
This has been downloaded 43 time(s).
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