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Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:22
  Old Post 20-09-2002 01:43
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Goody huts Support Apolyton, pre-order Civilization IV

where have all the goody huts gone? have ibuggered my game up by selecting an option in the bic file?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:22
  Old Post 20-09-2002 02:29
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No barbs = no goody huts

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:22
  Old Post 20-09-2002 02:56
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It didnt used to do this, did it? I thought that was civ2

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:22
  Old Post 20-09-2002 03:14
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If you only want goody huts, but not barbarian encampments, I think the "Sedentary" barbarian option will do that for you. Barbarians will still come out of the goody huts sometimes, though, or so I imagine.

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:22
  Old Post 20-09-2002 20:55 Visit Purple's homepage!
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quote:
Originally posted by JohnM2433
If you only want goody huts, but not barbarian encampments, I think the "Sedentary" barbarian option will do that for you. Barbarians will still come out of the goody huts sometimes, though, or so I imagine.


I wasn't aware these two factors were linked, so I have always selected the default "Roaming."

I would definitely opt for "Restless" or "Raging" if I could get more goody huts in the bargain. Can anyone else confirm this for sure?

Wormwood is offline Wormwood
Warlord
Terminal Island
Jul 2002
time: 21:22
  Old Post 20-09-2002 22:30
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I know that least in the manually created maps, the position and number of goody huts is fixed, unless you change them, and that Restless or Raging only serves to increase difficulty.

bbaws is offline bbaws
Warlord

Sep 2002
time: 05:22
  Old Post 22-09-2002 09:15
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A small aside. Try pressing E (explore) next to a goody hut rather than just moving onto it. I've found I get better results. Remember to take the unit off of auto explore straight after.

JohnM2433 is offline JohnM2433
Warlord
Milwaukee, Wisconsin
Jul 2002
time: 21:22
  Old Post 23-09-2002 01:21
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I had no idea there was a button for automating exploration. I thought that only workers could be automated, unless you changed the other units in the editor. Hey, you learn something new every day.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 23-09-2002 03:06
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Maybe this needs a new thread, but here I go:
I fired up a game on EMP level as Rome. No expansion trait. For the second time ever I got a settler and I got it in the first Hut, next to Rome. This made the game a cinch. So what I was wondering is could one expect to see a large chance to get a settler in a game if they were an expansion civ? If so that alone could make it worth while to do. This was a std map. The last time I got a settler was around Feb. I admit I rarely use civs with expansion.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 23-09-2002 04:16
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quote:
Originally posted by JohnM2433
I had no idea there was a button for automating exploration.


I find it most usefull for exploring the oceans. Build a ship hit E and forget about it. Works with galleys as well but the galleys tend to wander into AI territory too often because of the coastal restrictions. Consequently I only use the E hotkey for exploration after I have the tech to make ocean travel safe.

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