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vulture
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Leeds, UK
Jun 2001 time: 05:22
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After complaints from the AI about human aggression, you have been banished to a small island until such time as you can learn to play with the other civs in a nice way. Hah!
Settings: large map, 80% water, 5 billion years, restless barbarian, 9 civs (8 plus you), other settings standard.
Special rules: galleys and caravels don't become available until Navigation, so there is no travel off your island until either Navigation or Magnetism is discovered. The Great Lighthouse can be built once you have Integrated Defense, but becomes obsolete with Magnetism.
You have the choice of playing either Persia or Rome (I wanted to see how scientific did vs commercial in this kind of game). Any difficulty level is allowed, but since this meant to be hard, Emperor is suggested.
Attatched is a zip file (AU106.zip) containing 2 bic files: AU106norm.bic, which is the standard rules (with the alterations mentioned above) and AU106mod.bic, which is the AU mod rule set.
The other civs are in varying degrees of contact. Some are alone, some are in small groups. Will they work together for faster tech, or wipe out the weaker ones?
For anyone playing Emperor (or above) there is a gold star if you are within 5 techs of the first group of civs you make contact with.
Spoiler thread and non-spoiler discussion thread to be started in due course (by the first person who has something to say).
Hopefully there are no problems with the bics....
EDIT: forgot to mention that all victory conditions are on. Rival civs are placed by hand rather than randomly, but not according to any cunning master plan.
Attachment: au106.zip
This has been downloaded 132 time(s).
Last edited by vulture on 20-09-2002 at 02:40
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:22
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Welcome back alexman. You should try this one, it's very nice.
To all: As this game was fun, but not much of a challenge, what about replaying a similar game with "ironman" settings: No vessels whatsoever for the human player's civ. Just disable the opportunity to build them in the editor.
That means, pure research and trade for techs and resources. No intercontinental invasions, even in the industrial and modern age. No opportunity to make contact ourselves. No own horses, oil, aluminium, uranium (offensive units, spaceship parts), but guaranteed iron+coal (RR's), saltpeter+rubber (defense units).
As there's no need to do own exploring, a hand made map will be no problem, even for the creator. What do you think?
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Dominae
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Heh, alexman, I can see why you thought I "quit" Civ3. After all is said and done though, Civ3 is the best (if not only) computer game out there that is actually intellectually challenging. That's enough to keep it on my hard drive for years to come.
I will post my (minor) comments on the AU MOD sometime soon. Nice to see it's an open forum.
Dominae
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Dominae
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Thanks Theseus! I've been catching up on my Civ3 reading here on Apolyton, and I must say: you've been busy!
Dominae
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