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Catt
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California - SF Bay Area
May 2002 time: 21:22
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I never bothered to test it, but posed a question to the Creation and Customization Forum (as well as General Forum) to see if anyone had done something that I suspected might influence AI aggression. I asked whether anyone who plays with an increased (modded) OCN had seen noticeable additional AI aggressive expansion. As with your observations, I wondered if, with a much larger OCN, the AI would seek to expand, even through warfare, until it hit the OCN -- all of this based on others' comments that a reduced OCN limited AI expansion (so the map remained under-developed). My question, I think, was striving towards the same underlying hypothesis - with less land than needed to reach the OCN, would the AIs turn aggressive warmonger?
I never got a response to the queries and never followed up. Have you observed this behavior in multiple games, or just the current one? Anyone here ever played with a modded (increased) OCN? To echo your question, do cramped quarters help produce killer AIs?
Catt 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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I fundamentally agree with the premise here, although it seems to me that it points more toward the causes of early AI aggression than the possible development of killer AI civs (the two are related, but I'll explain).
First, as to OCN, I think that the AI civs do maintain a focus on peaceful expansion as long as they 1) have room to grow and 2) are under the OCN.
It's what happens when they are constrained that is interesting. Aside from personal & 'poly anecdotal experience, I've got two clues from Soren, and some thoughts.
First, at one point (I think a chat), I asked what would facilitate the development of killer AI civs, and he responded "give'em room." In the absence of lebensraum, what will they do? I believe go to war.
Second, when I asked about the concept of an "aggression trigger," he replied that (paraphrasing) "the AI civs respond to their environment... if there are military threats, they will act accordingly."
Lastly, we know that the AI civs are constantly checking military strength... meaning, if they are stronger by a large enough margin, it's time to attack, and if not, it's time to get stronger.
So what does this mean? I believe that in the absence of early lebensraum, AI civs will often get into an early arms race, especially if triggered by the presence of an early aggressive civ, such as Zulus, Aztecs, or Germans (or me ).
While related, this is not necessarily the same as the development of killer AI civs, although it can be... in many cases, the civs participating in the arms race will overly weaken themselves. But sometimes (and I love it when it happens), a truly strong, healthy, and aggresive AI civ will emerge from the arms race...
That's when it gets fun:
There can be only one.
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