 |
|  |
 |
|
Laertes
|
 |
London
Jul 2000 time: 05:22
|
|
Monarch, huge map, raging, 8 civs, random everything else.
I am the CHinese, leading in population. Sitting on a huge peninsula connected to a large continent by a narrow strip of mountains, which I have blocked with a couple of cities.
I have pretty good land, lots of rivers, grass and hills, with a couple of luxuries. I have a lot of ice north of me, which I am slowly colonising in case any oil turns up.
I have about 21 cities, of which 6 are at size 12 and the most of the rest are going that way rapidly.
But I have no iron or gunpowder.
I am a couple of techs behind everybody, (Just discovered Republic / Feudalism / Theology) but doing OK on wonders. Got HG, Pyramids, Sistine, Sun Tzu.
The French are the other side of the mountains, and they are quite big, and have iron and probably gunpowder. Didnt check last night before I switched off.
Also on my continent, but a long way from me, are the Greeks, who declared war on me but have not showed up, and the English. The Romans are on a large island some distance away from me, and also declared war, but have just got some triremes wandering around at the moment.
Any thoughts on what to do. Unless "we discover a new source of gunpowder", I am whacked for war for some considerable time. How do I go about winning by other means (I have turned cultural victory off). Which is my most likely route, or am I doomed.
If I can trade for gunpowder, is it worth it, or will the deal get cancelled after 20 turns? How much should I pay (I have not done much resource trading before?
Suggestions welcome
|
|
|  |
 |
|
Raghnall
|
|
Virginia
Sep 2002 time: 00:22
|
|
I've had similar situations.
The key behind Longbowmen is ... numbers.
MASS numbers to be more exact.
They can take out Musketmen and Musketeers. Heck, If you have enough of them, they can take out riflemen. The key is to be prepared to lose > 1 (like 2 or 3) to take out 1 defender.
Since the longbowmen are comparatively cheaper than the riflemen/musketmen(teers), you shouldn't have much problem going on the offensive. Of course playing Monarch, you're already handicapped, so you might only wind up breaking even.
A warning however, is that if you see Riflemen, that means the AI can mobilize. You could be soon swamped, so I'd only try the longbowmen attack if you are able to get enough cities in 1 turn to cripple (at least impede) the economy of the AI you're attacking.
|
|
|  |
 |
|
Bella Hella
|
 |
philly suburbs
Oct 2001 time: 00:22
|
|
yeah, sometimes you just gotta wait for riflemen.
regarding the other civs who won't trade resources anymore - do you have the "always renegotiate deals" option checked??? this is REEEEEAAALLY useful. when the deal expires, the AI will pop up to renegotiate with you. this means that you immediately buy the resource again, and the AI doesn't have the chance to sell to someone else. it's also good for those of us who forget what we're trading. another great thing about it is this - i was buying wines form the french at 24 per turn. joan popped up and asked me if i wanted to continue. i could have said "yes, sounds good to me" or whatever, but instead i hit "i would like to propose a deal." STUPID, STUPID, STUPID. i thought maybe i could squeeze more out of her, and i wanted to talk techs. instead, the screen chaged to "they would never accept such a deal!!!!!" i could have kept paying 24 per turn for the wine, but instead i ended up paying a lot more. it wasn't that big a deal since i was making a lot of money and gave her a lump sum, but still.
|
|
|  |
 |
|
Ekanata
|
|
quote: Originally posted by CivilopediaCity
All right: no buying, but attacking with MASSES of Longbowmen AND Catapults. |
Don't forget to bring enough defender! Catapult will only augment defense with its autobombard which isn't lethal. The attacker will eventually fight with your defender.
Also try to move your force behind rough terrain cover, therefor enemy's knight will be forced to stop near you before attacking. They're vulnerable to bombardment that way.
With ratio of 1 attacking knight (70 shield) versus 3 catapult + 1 spearmen (80 shield) fortified on and behind rough terrain, the knight will recieve 6 salvo of bombardment before it meet our spearmen.
Also watch your coast in case your enemy smuggle their unit behind you.
Last edited by Ekanata on 25-09-2002 at 12:51
|
|
|  |
 |
|
jabberwockysr
|
|
Flint, Unfortunately
Aug 2002 time: 00:22
|
|
If you could zip it, then in the reply screen click on Browse…, then you should be able to select the file from wherever it is stored.
I'd rather a file from around when you discovered you had no gunpowder, but any time after that would be good.
I think this would be a good addition to the AU…
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|