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King_Xerces
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Calgary
Jul 2002 time: 22:22
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It's way too late for PTW - I know. But upcoming Expansion pack(s) would do well to add new Civ Traits.
Let's face it. Five is NOT enough.
Commercial
Expansionist
Militaristic
Scientific
And Religious
Possible additions:
Charismatic (less unhappiness, units do better under certain situations, lower chance of flipping.......OR if it wouldn't destabilize the game, a second GA + something else)
Horny - For lack of a better word (the civ would reproduce like mice + something else)
Agricultural (self explanatory)
Nomadic - Can Change your capital anytime + have the ability to transfer units of population to other cities.
Any other suggestions?
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Dida
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We have 6 civ traits, and each civ can have 2 of them. Doing some little math will tell you that there are 6 nCr 2 = 15 different combinations. PTW has 16 civs in total, so there will be at least 2 civs with exactly the same civ traits.
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playshogi
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Actually its Civ3 that has 16 civs and 2 of them have the same traits. QUIZ: Which ones? However, they start with different tech. In PTW, the Koreans have the same trait as India and start with the same tech (according to the screenshot). Why didn't they give 'em different tech? Also, Korean UU is a "hwacha" that is, cannon, but how can a cannon win a battle?
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:22
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Well, I definitely like the Charismatic trait. I think the other trait you were looking for is "Prolific"-not horny . This could work by having all new cities having +1 population when built, or maybe settlers cost 1 population less? The second part of the trait is that all improvements connected to city growth (Granary, hospitals and aqueducts) are half cost!
Anyway, some traits I'd like to see is Maritime, as suggested above. Not sure how it would work, but I'd suggest that all coastal improvements and wonders cost half as much to build, and perhaps + 1 commerce from Sea tiles?
I would also like the agricultural trait. This one might be that each city gets +1 food from every irrigated tile, and each new city gets a bonus +1 food to aid city growth!
That number of new traits would make me VERY happy!!
Yours,
The_Aussie_Lurker.
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playshogi
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An Agricultural trait could be treated like industrious and commercial: 1 extra food at size 7. Also cheaper granary and aqueduct.
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King_Xerces
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Calgary
Jul 2002 time: 22:22
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I like the idea of that new wonder (cupids arrow)- but dont such wonders already exisit - eg the pyrimids, longetivity, etc.....
Maybe a city could grow by two people instead of one when the food box is full.....
I also have something to add to the maritime trait. Most civs could not sail the open ocean which is why they didn't discover the new world, and didn't become very powerful. Civ's like the English should have the ability to sail the open ocean from mapmaking onwards (with cheaper galleys). That would make 'em more like what they were meant to be - instead of learning of their existance, and automatically knowing they're toast.
The maritime quality would suit the vikings as well - think, if the vikings had a bigger population to begin with, they'd probably own the world.
Finally, I should say that nationalism is a fairly new idea. There used to be city states instead of nations - ie athens, sparta, yadayada.........
Charismatic is probably the way to go as it's been around from day 1 - as a natural human quality of resiliece. Some nations were extra resilient.
I think charismatic would fit the Hebrews - charismatic and religious. Masada, the macabees and whatever are all good examples.
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Dida
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that's just in greece, or say europe. China has been united as one country since 200 bc.
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