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miccofl
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Micco, FL
Jun 2002 time: 00:22
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quote: You and Gomer that created this mod are in the running. |
I believe you meant to say “the Gomer.” In any case this response falls into the realm of insults and cultural debasement. Don’t worry though, no harm done since I am the “Gomer” that created the scenario. 
quote: What's the purpose of the mod, to see if the data registers explode when you push production of food, gold, and shields out into orbital velocity without any requirement for strategic thought. |
The happiness and culture modifications were made to “jump-start” the scenario. It starts in 1930 on a real world map with fully developed civs and cities set closely to what the real versions were at the time. With the standard rules it took to long for the AI to become stable enough to become a viable opponent and after 20 turns the scenario would just drag along, but with the modifications (and forcing deity level) after 20 turns everyone knows everyone, the world is unmasked, trade deals, treaties and alliances have been made and the world is at war.
I can agree that the picture, taken out of context with the rest of the scenario, seems absurd; however, I assure you the scenario is playable, reliable and enjoyable and the rules have been tested repeatedly with no such issues ever occurring before I added the cities. It happens to some AI cities too, so I guess all’s fair.
quote: and then you hold up your hand like Horschak and say "Oo, Oo, Mr. Kotter what's wrong with my game here when this city won't grow." as if this was a normal sort of question in a normal mindest. |
Please define “normal mindset.” 
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bbaws
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Whatever, the point remains: how can you even ask for help on such an extensive mod. The plain answer is reduce some of the modifications and try again.
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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