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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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I love the Iriquois.
I love the MW. helps quick, early warfare. strong for a long time.
I love their characteristics. Religious- use as a crutch, don't know how I would live without it now. Expansionist-same, I play 256x maps, and this trait rules. Build a couple of scouts, send them out on auto, soon you will have all of the ancient techs and tons of gold and maybe even a free settler. You can meet your rivals quickly and plan out who to destroy with your MW's first. Granted, Expansionist loses its advantage 25% into the game, but that first quarter is the key to victory.
I find myself addicted to these abilities and have a hard time switching. I want a guarenteed positive (or null) result from a hut. I don't want to worry about anarchy.
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:22
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Another poll that doesn't work...
I mostly play as the Germans. Got to love those Panzers.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:22
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I used to play Egyptians all the time, but now I'm starting to use the Romans more often. Its just so difficult to contend with their legions.
After the Romans I would say the Germans. Being able to build archers and spearmen right away really has its advantages, and the Panzer will win the game easily.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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quote: Originally posted by nationalist
Does anyone use the Zulus? |
I thought that the Aztecs were a popular civ, guess i was wrong.
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Zarg
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usually play as egypts and voted for them. but recently played japanese.
like religious civs for fast gov switching, never play commercial and expansionist civs ...
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:22
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quote: Originally posted by Gangerolf
america got quite a few votes as well.
kind of strange considering they got lousy traits and possibly the worst unique unit |
I don't consider those traits lousy at all. In fact, no traits are completely lousy (since Firaxis fixed the Commercial trait to some extent). It just takes the right strategy to suit such traits.
In the case of America, you'd be best REXing outwards quickly, specialising your core cities as the empire starts branching out (ie. one, or possibly two high food cities is the settler farm once a granary is built, one city is the worker farm if you aren't fighting any early wars and taking slaves, others get a barracks and crank out military, while the outside cities build culture, courthouses and walls if they are near enemy borders. Having industrious workers means that irrigation will be placed faster, allowing for population growth to the extent that you can poprush in those useless 1-shield farflung settlements).
Expansionist allows for immediate granary building, Industrious will allow for faster irrigation. The key is rapid (but controlled) population growth and expansion.
As for the UU, I agree with you there. It appears about 10-30 turns too late for a decent late game Golden age, and can't trigger a golden age without your enemy sending aircraft at you (unless you mod it to have lethal bombardment as I did).
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