 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:22
|
|
Medivial Infantry is 4/2/1, cost 40, needs Iron
Guerrila is 6/6/1, cost 90, needs nothing
Galic Swordsmen is 3/2/2, cost 50, needs Iron (replaces Sworsmen)
Bezerk is 6/2/1, cost 60, Amphibious, needs Iron (can be changed before release)
Numbian Mercenacy replaces Spearmen and is 2/2/1, cost 30 (a little bit costly for Spearmen UU, also can be changed before release)
Last edited by player1 on 22-09-2002 at 01:18
|
|
|  |
 |
|  |
 |
|
XOR
|
 |
Venezuela
Aug 2002 time: 05:22
|
|
Things that wont happen in PTW:
- Changes to polution/ Global warming
- Changes to railroad movement or production bonuses.
- Cities producing leaders. (What was in one of the screenshots must have been an edited rules scenario).
- Ground units with invisibility hidden nationality.
- Maps larger than 362x362 (this size will probably not be available in the initial release, but it's the maximum indexable size)
- Gengis Khan being in the list of Chinese GL names.
- New Govt types.
- New different Civ traits.
- Unit trading.
- Attack helicopters, eiffel tower (they are in the box just cause they look pretty).
- Dynamic joining of games (if a player is not present to load a game to continue with it, all his units vanish and all his cities turn into ruins).
Things that will:
- More range to air units.
- An actual espionage screen instead of a series of dialog boxes.
- Stock exchange, commercial harbor, the Internet.
- Radar towers, watch towers, rural airbases.
- Scenarios will be playable online. If you create a scenario the game will automatically redistribute it (the bic file only) to players who join your game, but it wont distribute other types of file, if you want to use other types of files you will have to distribute them by other means (website, IRC, for example) but you can still use them.
- Different types of MP gameplay. Including both simultaneous turns and normal turn rotation as it is in SP. There will be many ways of setting up gameplay and winner rules.
- Starting from an andvanced tech level (medieval, industrial, etc) instead of ancient will be possible only trough scenarios, but it will be possible. (so Germans and Americans might still be usefull... k, Germans only)
- NEW MOD METHOD: This allows you to make a separate directory for your mods instead of having to change the existing Civ3 files. This way you can have both normal and MOD gameplay.
Things that MIGHT or not happen:
- Ruins giving defense.
What else?
Last edited by XOR on 22-09-2002 at 01:37
|
|
|  |
 |
|
rflagg
|
|
Alexandria VA
Nov 2001 time: 05:22
|
|
Correct me if I'm wrong, but unit trading will already be available to Multiplayer (at least units you can capture ) - you simply chat with the person you want to trade with, arrange a trade - lets say 50 gold for an art. - you just give 50 gold to them for free, and in return they let you declare war, capture that unit, then make peace after. Yeah, it sucks to do it that way, but it's extremely possible.
I just don't know why the %)((#$)@(%**@#_! they didn't put in diplomacy settings. Oh, right, it's on the "Wishlist". That says to me "Wish for it all you want, it'll only exist on a list though". It'll never happen, just as unit trading won't. Anything that's been on the wishlist hasn't been pulled through, it's just a PR term for "No - cool idea, but we didn't do it."
-Rflagg.
|
|
|  |
 |
|  |
 |
|
kolpo
|
|
Will there be a FW like scenario editor in civ3? I mean an official editor where you can easily and fast place cities, units, title improvements, sizes of cities and where you can easily change the graphics of the game(or putting them in bmp format so you can change them with paint)?
That is actually the thing I care most about I loved the FW made scenarios in civ2.
edit: and will PTW contain scenarios?
|
|
|  |
 |
|
kolpo
|
|
quote: Originally posted by WarpStorm
Doesn't the current editor do the things that you are asking for, kolpo?
The two big gripes people have now are a lack of support for setting diplomatic stances in the editor and support for triggered events in the editor. I personally feel these should eventually be provided. My gut feel is that the diplomatic stances shouldn't be real hard, triggered events OTOH... |
Oh just found out he does that now, was some patches ago i checked it. But how can I chnage grapics of units?
|
|
|  |
 |
|
WarpStorm
|
 |
Right down the road
Nov 2001 time: 00:22
|
|
quote: Originally posted by Saint Marcus
Anyway, I won't buy it until pre-set diplomacy and events are included. |
That is of course your right. Really, the main point of this expansion is the multiplayer stuff and the new tribes. If you aren't interested in those things, this may not be for you.
There are many enhancements that have been mentioned, new techs, buildings, game play modes, airfields, scenario management tools, merging of wonder traits, flat maps, radar towers, time limits and victory locations, to name a few, but the main thrust of this expansion is the multiplayer capability.
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|