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Dida
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if I want the techs to progress slower, what should I do? higher the tech rate or lower it?
Right now, I'm playing on Monarch, and in 980 AD, everyone is building the Apollo Prog. This is madness.
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Sheik
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First if you have Accelerated Production on turn it off. Then using the editor raise the minimum and maximum discovery times (this option is found in the general tab). Also using the editor raise the costs of the techs you want to take longer to discover.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:22
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Raising the "Tech Rate" causes technology to progress slower; lower it, and tech progresses faster. Note that the Tech Rate is higher for larger maps, so that techs take longer to research on those maps, given the same amount of science spending (this is made up for through increased trading and/or larger empires).
The amount of science spending needed to complete research on a tech is 1/10 the Tech Rate times the tech's "Cost", I believe. Less for each civ you know that has it. (The number of turns required is also restricted by the maximum and minimum research rates, of course.)
I would suggest also raising the minimum research rate to 100 (no more than 100 turns to complete a tech).
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Ethelred
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Considering just how early that is I am pretty certain you have accelerated production turned on.
Turn it off. That will bring things down close to normal. You will have to work at it a it to lauch much before 1900.
Raising the minimum time for tech will help slow things down if you want to go farther. The tech rate is about trading costs when civ doesn't have as much as the AI civ thinks the tech is worth. Thats all it does. It can slow down the amount of trading not the actualy research.
The tech rate was discussed in Friday's chat with Firaxis.
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Ethelred
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quote: Originally posted by Jaybe
Just to stir the pot a bit, posts in this thread is contrary to my understanding ...
Which is that the Tech Rate is the measure of how much the AI civs valued a tech as far as trading is concerned. The higher the rate, the more they would be willing to pay for it in trade, making them eager to buy from others rather than research it themselves. |
This is why someone, Soren I think, brought this up in the latest chat. Its been mentioned before but a lot of people haven't seen it apparently.
The Tech Rate (badly named) only deals with cases were an AI civ is trying to trade a tech AND the buyer doesn't have as much to pay for it as the seller thinks its worth. It's a discount for the impoverished. Its there to simulate the human players tendency to sell a tech cheap because something is better than nothing. That reason was mentioned in the chat and is not something I am guessing at.
If the chat transcript was available I would quote it but I stuck with remembering from yesterday.
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Ethelred
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I don't know if I am confused or if the terminology was confused in the chat.
I believe you are right in either case.
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