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That's nothing. Size 5. Marketplace, Temple, Library, BARRACKS.
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think it is based on the year (# turns elapsed) you get it. early in the game you never get it (I mean city improvements). And usually later in the game there are no huts left. But if there is some left, there is only a small % of getting a city, but it will usually have something in it.
[This message has been edited by Dissident Aggressor (edited December 26, 2000).]
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DrFell
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Its definitely not based on techs... at least i dont think so... i did a test, opening all the huts on the world map after giving each tribe all the techs, on turn 2. All were size 1, no improvements, and yet later on they end up larger and with improvements. So it must be related to the number of turns elapsed, unless the tech effects only 'kick in' after a number of turns of course...
From my experience later on in the game all advanced tribes seem to be large and with a couple improvments.. usually theres only a few huts left on the map by then though so im not sure. I've never seen one in disorder, so i assume the temples and marketplaces are there for that purpose. I have seen a brand new city starving though. Started off size 4 and starved down to size 1.. located in a desert (although the city was on a plains square in the desert).
[This message has been edited by DrFell (edited December 27, 2000).]
[This message has been edited by DrFell (edited December 27, 2000).]
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Doing well, paitkis, doing well.
dotw.cjb.net
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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That's nothing. One time I moved onto a hut and got a size 16 city, factory, barracks, temple, market, 9 new units (different types) and the Hoover Dam wonder! oh, and 500 gold.
How bout that!
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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